Yeah capy, don't rush.
I can open the maps in fragMOTION, so maybe you can export them with that? I don't know.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#142I am also able to do that, but because of the way the lighting has been done on the models, I am unable to import the models into Unity with their textures.Cridone wrote:Yeah capy, don't rush.
I can open the maps in fragMOTION, so maybe you can export them with that? I don't know.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#143Why not just ditch the light maps and implement dynamic lighting in unity? The light maps are outdated.Capy wrote:I am also able to do that, but because of the way the lighting has been done on the models, I am unable to import the models into Unity with their textures.Cridone wrote:Yeah capy, don't rush.
I can open the maps in fragMOTION, so maybe you can export them with that? I don't know.
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#144*cough*unitypro*cough*Destructoid wrote:Why not just ditch the light maps and implement dynamic lighting in unity? The light maps are outdated.Capy wrote:I am also able to do that, but because of the way the lighting has been done on the models, I am unable to import the models into Unity with their textures.Cridone wrote:Yeah capy, don't rush.
I can open the maps in fragMOTION, so maybe you can export them with that? I don't know.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#145Soo......What does ALL of this mean for the unity engine port?
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#146It means: the port won't be out for a long time unless more people are willing to help Capy.LORD DEATH wrote:Soo......What does ALL of this mean for the unity engine port?
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#147God damn Capy you need to revive this pronto!
I know if I start it, I'd never finish it like (most) my other 'projects', because I want to do everything once. I want to make a map for everything once.
And I've mapped 1/2 a map for every game in the history of moddable games. Ever.
As for the lightmaps just export without lightmaps, or delete the lightmap texture, regular textures show on the brushes. Problem solved, next problem, placing the objects and
goodies in the room after it is generated.
Also you need to make a map generator.
I know if I start it, I'd never finish it like (most) my other 'projects', because I want to do everything once. I want to make a map for everything once.
And I've mapped 1/2 a map for every game in the history of moddable games. Ever.
As for the lightmaps just export without lightmaps, or delete the lightmap texture, regular textures show on the brushes. Problem solved, next problem, placing the objects and
goodies in the room after it is generated.
Also you need to make a map generator.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#148Unity engine = porting = Xbox 360 version! Awesome! Not that I actually think it will happen. Porting to 360 would take a lot of time plus we don't have enough people to help.
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#149Ewwwww, whats this Xbox you seek of? It sounds gross.LORD DEATH wrote:Unity engine = porting = Xbox 360 version! Awesome! Not that I actually think it will happen. Porting to 360 would take a lot of time plus we don't have enough people to help.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#150You've got to be kidding me. (Note to Regalis. If you found some way to port this game to the Xbox 360, you would be my best friend.)
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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