Re: Dev Topic #3
#452IKRCridone wrote:The 0.8 discussion thread replaced this.
This profile's been around for nearly eight years
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(last edited 10/09/2020)
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Re: Dev Topic #3
#453[off-topic.activated]hug0905 wrote:IKR
Are you sure you saw the article in SCP-087-B 0.2 by editing the graphics resolution?
Did you see it or did someone tell it to you? Because they're probably lieing.
[/off-topic.de-activted]
Back on topic......... not really much to talk about.
Re: Dev Topic #3
#454http://www.youtube.com/watch?v=DY66S4ur2TsCridone wrote:[off-topic.activated]hug0905 wrote:IKR
Are you sure you saw the article in SCP-087-B 0.2 by editing the graphics resolution?
Did you see it or did someone tell it to you? Because they're probably lieing.
[/off-topic.de-activted]
Back on topic......... not really much to talk about.
No one was lieing, if you watch beginning of that video (you can brifely see it), you can see the article has changed, i messed around with the settings in v0.2, and i saw that article, so no one was lieing.
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Re: Dev Topic #3
#455[REDACTED IMAGE]hug0905 wrote:[...]
(._.
Last edited by Cridone on Thu Oct 31, 2013 9:59 pm, edited 1 time in total.
Re: Dev Topic #3
#456Hmmm, that's odd, in v0.2, i found the article before the source code was released....Cridone wrote:(._.hug0905 wrote:[...]
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Re: Dev Topic #3
#457I noticed the larry picture tiles from front to back, even though the player can't see the back unless
they're a cheating bastard. I decided to fix it. [EDIT]
Here's a Biohazard sign You can either use this or make it styled like the miscsigns.
they're a cheating bastard. I decided to fix it. [EDIT]
Here's a Biohazard sign You can either use this or make it styled like the miscsigns.
Re: Dev Topic #3
#458Hello everyone. Where can I read any usefull info about those state of the art bitmaps found in GFX/maps/*.bmp? Like "079_lm1.bmp".
What am I trying to do is to export maps to UDK. I had a great success with models, like 173's static mesh. But when it comes to rooms (room*.b3d) I get stuck with those strange bmps, marked as "joined material". Any help is greatly appreciated.
What am I trying to do is to export maps to UDK. I had a great success with models, like 173's static mesh. But when it comes to rooms (room*.b3d) I get stuck with those strange bmps, marked as "joined material". Any help is greatly appreciated.
Re: Dev Topic #3
#459CPR administered
edit: nevermind, Dr L refrances were removed. goddamn wiki subtitles
edit: nevermind, Dr L refrances were removed. goddamn wiki subtitles
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Dev Topic #3
#460I have not been on here in awhile...
So... when was the 0.8.1 released? Are there any plans for the next update? (not when it comes out, but some basic 'what can we expect')
So... when was the 0.8.1 released? Are there any plans for the next update? (not when it comes out, but some basic 'what can we expect')
YOUR DEATH IS INEVITABLE