ShadowZ wrote:
About pocket dim - one player at time. Oh, maybe if you are very close to each other, then 106 will capture both ;) But it all up to you guys, you decide, as always
If any1 has better ideas, tell meh
Ok he captures both and send them to his pocket dimension. Don't show other players' models while in the PD. Problem solved. Oh, and please disable any collision between them if you have it on.
ShadowZ wrote:
Im working on event sync now... Im not really sure about the system, how should it be processed... I think the best way to do this is to just send to clients packets like: "playSound" or "cameraFog", and so on...
If an event is executed, send a message to all other clients and the host to start it, may in reality be a few seconds off sync, but for events it's reasonable, except for the intro. That must be kept synchronized.
ShadowZ wrote:
This will allow clients to be kept far away from the event handling, so modding host would be enough to change the whole game! I like this idea, altough it would require a bit more work... Also crazy mods will be possible to make ;D There is one thing that needs to be kept like in vanillia, the rooms... I only send SEED now... That means every client generates own map, but it's same as the rest... I gonna read about the game saving, and then I will change it to sending custom level
Why not operate like the seed? If the host saves, every client also saves the map, and when you restart or load, it loads that. Also, it should save player inventory and position, so if a group play, 2-3 people can come back later alone and continue until they escape.
ShadowZ wrote:
Memory access Violations happen when I call method of undefined object or whenever a weird exception occur
I mean about updating my actual code (6.2) to 6.6 codebase, version checking will be also implemented soon (I planned it earlier)
Yes. Use
this, YOUR code on left, .6.6 on right.
Look for Green areas, those are ADDED sections from the left,
Red is OUTDATED/REMOVED sections of the old version.
lololord wrote:
SCP-096 is Euclid, Due to it only attacking you whilst doing a certain thing (While looking at it's face).
When he runs IMO he shows his face. Maybe if you see it, after he is done killing the first person, he comes after you?