http://www.blitzbasic.com/Community/pos ... pic=102094jon wrote:What am i suppose to do with this? http://epicjonny155.deviantart.com/art/ ... -476247789
Get the decls from there.
http://www.blitzbasic.com/Community/pos ... pic=102094jon wrote:What am i suppose to do with this? http://epicjonny155.deviantart.com/art/ ... -476247789
its seems there is a coding error in at the line and position it tells youjon wrote:still get this http://epicjonny155.deviantart.com/art/fdf-477676508
Try and re-extract the source code folder from the game download. Also, try running Blitz3D as an admin.bladestorm wrote:its seems there is a coding error in at the line and position it tells youjon wrote:still get this http://epicjonny155.deviantart.com/art/fdf-477676508
I want to try to make a port of Half-Life Resonance Cascade mod from v1.1.5 to v1.2.3 (because its previous author said that he would not develop it anymore and someone would be able to continue it, like MLF:CIM).mrpeanut188 wrote:Compiling (Updated for 0.9.2+)SpoilerCoding: Basic
(In writing que)
Coding: Updating your mod to latest version (Being re-written, lacking detail atm!)
Due to me not being active for a few months and a few other reasons, I've decided to give you a BETTER solution on how to update your mod to the current version of SCP: Containment Breach. The concept is this: you find the differences between the vanilla* source-code from the same version as your mod, and the newest vanilla* source-code. What you need to do is compare each file in the old source code folder to the corresponding file in the new source-code folder. A good tool for this is WinMerge. Alternatively, you can use http://www.diffchecker.com. For WinMerge directly compare the two as text files. In WinMerge, paste the contents of the old file into the left column, the newer code on the right column. The differences will be highlighted, look for the key on the webpage for more info.
*Vanilla, for those not used to term, means 'Plain'. I am basically saying that you need an unedited, original, source-code from the game download.
I hope you know Mr. Peanut hasn't been here for a long time, and you necro'd this thread badly.Dmitriy-Bars wrote:I want to try to make a port of Half-Life Resonance Cascade mod from v1.1.5 to v1.2.3 (because its previous author said that he would not develop it anymore and someone would be able to continue it, like MLF:CIM).mrpeanut188 wrote:Compiling (Updated for 0.9.2+)SpoilerCoding: Basic
(In writing que)
Coding: Updating your mod to latest version (Being re-written, lacking detail atm!)
Due to me not being active for a few months and a few other reasons, I've decided to give you a BETTER solution on how to update your mod to the current version of SCP: Containment Breach. The concept is this: you find the differences between the vanilla* source-code from the same version as your mod, and the newest vanilla* source-code. What you need to do is compare each file in the old source code folder to the corresponding file in the new source-code folder. A good tool for this is WinMerge. Alternatively, you can use http://www.diffchecker.com. For WinMerge directly compare the two as text files. In WinMerge, paste the contents of the old file into the left column, the newer code on the right column. The differences will be highlighted, look for the key on the webpage for more info.
*Vanilla, for those not used to term, means 'Plain'. I am basically saying that you need an unedited, original, source-code from the game download.
But how I can update it without losing the changes of the mod (in the source code) by using your method? Or I need to re-write it with Blitz3D only?
Funny, just so happens today is the first time in 4-5 months I decided to hop on.SyphenTV wrote: I hope you know Mr. Peanut hasn't been here for a long time, and you necro'd this thread badly.