Try disabling bump-mapping, and walk into 009's room again. If it works like that, I know what the cause is (it also should be the same thing that affects 860).HP Chrysalis wrote:i think theres a bug with SCP 009 as when i enter its containment chamber it freeze's my game every time
Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8
#952So, for the next BoH update, I have two SCP suggestions that should be rather easy to add.
SCP-151
In-game, you could find it inside it's containment room with an warning sign telling the player to not view it.
If the Player views it, he could die from SCP-151's drowning effects after 1 or 2 minutes.
The death message could be as following:
"Subject D-9341 was found dead by Nine-Tailed-Fox units.
The subject seems to have been somehow drowned, it is yet unknown if his death was caused by SCP-151's effects."
SCP-198
In-game, it would be found in it's containment room.
If the player would pick it up, it would be automatically equipped and the player could no longer unequip it.
SCP-151
In-game, you could find it inside it's containment room with an warning sign telling the player to not view it.
If the Player views it, he could die from SCP-151's drowning effects after 1 or 2 minutes.
The death message could be as following:
"Subject D-9341 was found dead by Nine-Tailed-Fox units.
The subject seems to have been somehow drowned, it is yet unknown if his death was caused by SCP-151's effects."
SCP-198
In-game, it would be found in it's containment room.
If the player would pick it up, it would be automatically equipped and the player could no longer unequip it.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8
#953juanjpro wrote:HP Chrysalis wrote:i think theres a bug with SCP 009 as when i enter its containment chamber it freeze's my game every time
- Try disabling bump-mapping, and walk into 009's room again. If it works like that, I know what the cause is (it also should be the same thing that affects 860).
yeah worked i didnt get a MAV when i entered
Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8
#954FE_PROJECT is broken. That sucks because it means that we need to make the DrawPortals low-res to make them work, and 009's distortion code needs to be remade/removed.HP Chrysalis wrote:yeah worked i didnt get a MAV when i entered
Could you tell me your specs? Your GPU doesn't seem to support FastExt's "projected textures".
Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8
#955Can I ask if there are any new SCP plans for the next BoH update?
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8
#956my GPU is a intel(R) HD Graphicsjuanjpro wrote:[Could you tell me your specs? Your GPU doesn't seem to support FastExt's "projected textures".
Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8
#957Out of curiosity, how many ghz is your processor, and how many cores do you have? I just want to know because two of my classmates with Intel HD Graphics as well on their laptops (one has only 1.6 GhZ and is an Acer laptop, the other 2.4GhZ and is a Lenovo, both dual core and have Windows 7) have this problem with SCP:CB because they lag real badly (the most tolerable is playing at 800x600, at 1024x768 it's less manageable but still can be played a bit OK enough, at higher or windowed nada). And I don't know why they should. Especially in my friend's Lenovo, it sucks almost the same as that of my other friend's Acer laptop, even though it's got a slightly upper edge on processing. Does it work on you just fine?HP Chrysalis wrote:my GPU is a intel(R) HD Graphicsjuanjpro wrote:[Could you tell me your specs? Your GPU doesn't seem to support FastExt's "projected textures".
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.
Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8
#958That's likely because you're using an on-board Intel GPU, not because you have mediocre CPU clock speeds. Realistically, most games aren't all that CPU intensive to the point of bloating frame-time.autotroph wrote:Out of curiosity, how many ghz is your processor, and how many cores do you have? I just want to know because two of my classmates with Intel HD Graphics as well on their laptops (one has only 1.6 GhZ and is an Acer laptop, the other 2.4GhZ and is a Lenovo, both dual core and have Windows 7) have this problem with SCP:CB because they lag real badly (the most tolerable is playing at 800x600, at 1024x768 it's less manageable but still can be played a bit OK enough, at higher or windowed nada). And I don't know why they should. Especially in my friend's Lenovo, it sucks almost the same as that of my other friend's Acer laptop, even though it's got a slightly upper edge on processing. Does it work on you just fine?
M-x dingus-mode
Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8
#959Will the Box of Horrors [1.0.4] coming?
Check my DISCO EDITION:
http://gamejolt.com/games/scp-containme ... tion/89697
Also check my FNAF game
http://gamejolt.com/games/strategy-sim/ ... nen/48604/
http://gamejolt.com/games/scp-containme ... tion/89697
Also check my FNAF game
http://gamejolt.com/games/strategy-sim/ ... nen/48604/
Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8
#960Will the next Box of Horrors update also include the bugfixes from risingstar64?
http://scpcbgame.com/forum/viewtopic.php?f=6&t=4053
http://scpcbgame.com/forum/viewtopic.php?f=6&t=4053