I have never really released a mod, but this is my first.
Now i love the 'modern' version of SCP, but as for one thing I think that the old beta had more of a 'scare factor' in my opinion.
Plus nobody has made a beta restoration.
So then.
This mod is as heard, a restoration of the beta. BUT it has a catch! Each zone is a different development version. So instead of Light/Heavy containment and the entrance area, it is now alpha, beta, and mid-dev zones!
changes: Green: done. yellow: Almost done. red: jack shit done on it. orange: Done but will be updated.
173: Old texture from 0.1
106: Old texture from 0.1 to 0.5.6
096: Old texture from 0.6 to 0.6.3
Guards/MTFs: Old plain white texture with odd shadows on the windsheild.
079: Old texture and sounds
049: Nothing to be done.
Zombies: Nothing to be done.
Rubber duckys: Nothing to be done.
035: Nothing to be done.
513: Bell texture and 513-1
682:You get the idea, nothing to be- NAH FUCK IT IM JUST SAYING NTBD NOW!
Class-D/Scientists/janitors: Old textures for D-classes and an edit for the scientists.
mapping textures: Old textures for floors and walls ect.
Box of horrors stuff
ect
Easter eggs
DOWNLOAD:
Spoiler
Glitches: navigator texture is glitched with a white box around it.If anyone finds any glitches other than this and the normal game glitches
PICS: