There are many awesome SCPs in this game, and I love how much content there is. Sometimes however, we may not see much of several of them. I know that is the main idea, but each one could perhaps have its 'section' of the game, giving it more depth. Each time you play the game, you can get different SCPs in different orders, depending on where you go through the facility. Allow me to elaborate with two examples...
SCP-008 - A small scripted sequence could show the player walking up to it and getting cut by the shard of glass. Then, regular gameplay resumes and you basically have to find a cure before it is too late, the cure being SCP-500. You could find this out with another scripted sequence where the player picks up and reads the SCP-008 article.
NOTE - This one is of course avoidable if you wear the hazmat suit.
SCP-513 - I have already posted in another thread how I think it is a shame how avoidable this SCP is, since it's so cool and spooky, and many newbies would never get to see it by not ringing the bell. Instead, I propose this - When you enter it's containment chamber, a scripted sequence plays (MOAR SCRIPTED SEQUENCE!!), where the player approaches the bell, picks it up themselves, looks around, and rings it. Shortly after, you will see SCP-513-1, and text or something would pop up saying "What the hell was that?" A second time, it could say. "Wait... the bell! I have to find a way to destroy it...". So you don't have to go all the way back through the facility to SCP-914, (and I think many players want this for other things too), there could be a shortcut of an elevator that can only be operated when you are around that level of the game. By that, I mean it could say something like "It is locked" at the start.
These are the two SCPs that I honestly think could do with something like this. A short cutscene for each SCP would be great too, as it could sort of 'introduce them'. I hope you liked my suggestions. Discuss
A reason to interact with more SCPs
#1
Last edited by Skin_ on Sat Oct 26, 2013 8:35 am, edited 1 time in total.