SCP-860 has been confirmed as being added for almost two years now but with little to no progress. (Perhaps it's dangerous memetic effects seeping into our mere mortal lives..).
Here's the list of the basics of what's needed for first implementation; of what is done and needs to be done (whatever is red is unfinished):
Models/Textures/Animations:
-SCP-860 (the blue key)
-SCP-860-1 (the forest)
*Need more tree bending/variation models
*Concrete wall still TBD
*Door implementation TBD
*Find out how the hell to make the forest loop when traveled sideways? (Currently 125*25 L-W) Maybe a visual portal at the edge that teleports the player to appropriate area?
*Dynamic fog changing with monster aggro and timers based on player staying in forest for extended periods.
// *Tiles randomly changing // The path disappearing when straying too far away from it.
//*Tile elevation implementation (?) [For hills, shallow ravines, etc]. ---- Scrapped for later builds; not a priority atm.
Mapping:
-SCP-860 testing room
Okay, JuanJPro did a room of it (thanks man) -- Just need to combine that with the source code of the forest build.
*Here is a Ghetto sketch I made in paint illustrating my idea of it:
Spoiler
-A spawn room for the key -SEE ABOVE*perhaps in the same Safe Item containment room as SCP-714 and SCP-1025 (?)
Programming:
-SCP-860 (The key)
*needs to be programmed as an item spawned in it's respective cell and usable by the player to use on the testing door to open it up.
-The testing door
*needs to be programmed as a locked door that cannot be opened by the player unless SCP-860 is used on it, upon which it shall open to reveal a visual portal to the SCP-860 area, or a fully opaque wall of blue fog, upon which the player touching will blind them momentarily and teleport them forcefully into the forest; the door slamming shut behind them before they are enabled to move once again.
-SCP-860-2 (The Forest Monster)
*AI is still undecided as of yet. Just simply spawning randomly after a timer in the forest and sneaking up on the player for the kill (?)
MTF reaction to SCP-860
*ItsDuke recorded lines for the MTF in SCP-860 here:
https://soundcloud.com/itsduke/scp-860-lines (probably best to pitch this sound file over to Regalis, as he usually handles the static/distortion sound effects associated with the MTF lines)
*If the MTF find the key randomly somewhere in the facility, they'll capture it and the player may no longer use it. (?)
*Should the MTF enter SCP-860's testing room and see it's in use by the player and thus irretrievable, the radio will play the sound of the MTF discussing somebody using SCP-860.
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A lot still TBD, but any attempts (however minor) are appreciated!
Finished assets should be pitched to MonocleBios on the forum, as he is currently handling SCP-860 related programming right now. Although we are both very busy at most times.
(Mods feel free to please edit my post if something changes..)