For sure it is going to be a bit easier ;) But untill you find your mates, you r on ur own... Anyway, I gonna look for some ways to make it a bit harder when in groups...
About pocket dim - one player at time. Oh, maybe if you are very close to each other, then 106 will capture both ;) But it all up to you guys, you decide, as always
If any1 has better ideas, tell meh
Im working on event sync now... Im not really sure about the system, how should it be processed... I think the best way to do this is to just send to clients packets like: "playSound" or "cameraFog", and so on...
This will allow clients to be kept far away from the event handling, so modding host would be enough to change the whole game! I like this idea, altough it would require a bit more work... Also crazy mods will be possible to make ;D There is one thing that needs to be kept like in vanillia, the rooms... I only send SEED now... That means every client generates own map, but it's same as the rest... I gonna read about the game saving, and then I will change it to sending custom level
Dreaming... ;D Firstly, I wanna finish the MAIN part, then I gonna take care about details ;)
@mr. penaut
Memory access Violations happen when I call method of undefined object or whenever a weird exception occur
I mean about updating my actual code (6.2) to 6.6 codebase, version checking will be also implemented soon (I planned it earlier)