Green Stars is a small indie arcade game project I have been working on the last days.
You play on a small maze-like map with the task to collect as many stars as possible while
being chased by flying drones that can kill you just by touching you.
Oh, right, the game is based on Unity.
How does it work?
When you start the game, the star is in the centre of the map. Once collected, it
vanishes and reappears in a random chosen corner. Whenever the star is collected,
it teleports to an other position.
But the more stars you collect, the more drones will appear. The drones patrol the map on
a premade route. The first drone (1 star) moves at the "outer ring" of the map, the second
one (3 stars) patrols the centre and the third (5 stars) constantly changes between inner
and outer space.
Gameplay videos?
Not yet, if someone is interested, go ahead!
Can I download it?
Of course, here you go!
New in V2.0 and V2.1:
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- added a very basic main menu (the "help" function doesn't do anything yet, that's gonna be added in another update)
- a lot of additions to the environment (no layout changes)
- darkened down the map a bit and temporarily disabled the lightmap
- added new music tracks by Kevin MacLeod
- added a texture for the drones (not looking very good at the moment, might get improved later)
- a small addition to the start of the game (you will hear it)
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- added a looping sound effect for the drones
- added a new icon for the stand-alone
- a small addition to the main menu
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- a shield item (protects the player from a drone once)
- additions/improvements to the main menu and game over screen