Re: First ZBrush Model
#11I'm glad to hear that, and to see you active again.
Subdivision Modifier, until you 'Apply' it the mesh itself isn't changed. I always work in subdivisions and make it look nice, then just tweak the final low-poly model.Night wrote:Thanks everybody.
I agree with your mrpeanut, it's partially like this because I didn't have enough polygons on the face (funnily), and I didn't want to increase it because then the body would have more polygons, even though it doesn't matter that much when I think about, got too used to modelling in Blender, where I have to keep my polygon count relatively low.
Face and proportions look fantastic, I think it just needs to be rendered with some specular to add that "wet" sort of corrosive effect thats on him, then it will look perfect.Night wrote:Nah, was because of the godawful textures and some bad proportions.
More progress as of today (focused on the head); and I have to say, 106 is a really, really tough one to make.SpoilerWill focus on the more obvious problems tomorrow, mainly the proportions (jaw needs to be shorter, brow ridge needs to be lower, etc).