- Some complex scenes could be more easily described to the player by using the hands, such as getting caught and strangled by SCP-173 (as discussed in http://scpcbgame.com/forum/viewtopic.ph ... 376#p27196), or in the case of crawling on the floor as described by BJFowLer. Whether or not these ideas are good, having hands in the game would help convey to the player what is going on in these and other scenarios.
- The scariness of being chased by SCPs could be increased by introducing a delay between when the player initiates a button press, and when the player's hand actually reaches the button, requiring the player to factor in button-pressing time while trying to escape from a bad place.
Re: a quick suggestion
#21I for one really like the idea of including an animated pair of hands in the game for immersion's sake. Having hands in the game for immersion may sound contradictory to some, but I think it could really serve SCP:CB well on a couple grounds: