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096 Suggestions?

Posted: Sat Dec 15, 2012 2:35 pm
by chris0matic
[Note that these Suggestions are being used in my game]

What if while you were walking.. You saw a D-Class run from one door to the other, then see 096 at full speed close behind... Like a brief jumpscare..

Re: 096 Suggestions?

Posted: Sat Dec 15, 2012 2:41 pm
by SFK363
If you saw his face?

Re: 096 Suggestions?

Posted: Sat Dec 15, 2012 3:15 pm
by chris0matic
I think that the speed would be to much to see his face... Plus hes already chasing sum1 so i dun think it would stop chasing him and kill you...

Re: 096 Suggestions?

Posted: Sat Dec 15, 2012 3:20 pm
by SFK363
It would just fuck&chow him then fuck&chow you, no matter his speed. If you even catch a millisecond's glimpse of his face, he will still come at you.

Re: 096 Suggestions?

Posted: Sat Dec 15, 2012 11:05 pm
by GruntunitG602
True. But would be a good idea. Maybe you see the Class-D running then you see the back of 096 and it running towards him.

Re: 096 Suggestions?

Posted: Sun Dec 16, 2012 8:56 am
by Prune
There definitely needs to be some sort of cinematic to show off 096's abilities. Maybe in the split corridors or something, you could witness 096 chasing someone into the room he usually stays and you can hear the victims screams as he is brutally torn to pieces. Additionally, I'm hoping his spawn room will get an improvement. Maybe the doors into his room are busted and can been seen lying in pieces on the floor. I think the walls also need to look very damaged to show that he's able to rip through anything. We need the impression that he's an unbelievably powerful and should not be provoked in for any reason.

Re: 096 Suggestions?

Posted: Fri Dec 21, 2012 2:09 am
by BJFowLer
How does his current A.I work because it seems right now he goes into his rage state just for passing in front of if true that should be changed.

But i could be wrong about that though and please tell me if i am

Re: 096 Suggestions?

Posted: Fri Dec 21, 2012 10:06 am
by Lotims
One thing I think would be a cool idea for 096 would be a trail leading to his room. Such as you stumble across a body ripped into pieces and blood everywhere in some random corridor, then a door that looks like it was either forced open (It could be half open with sparks going off), or it could be lying on the ground. Once you go through that door you will follow what appears the path SCP-096 took to get to the body. It would be a cool, clever scare. The path can lead right to the room SCP-096 is found in right now. It would also be cool if at times that path would be the ONLY way through, such as to reach Gate B or so. That way it would give the player almost a sense of having to face their fears and go through the horrible path.

Re: 096 Suggestions?

Posted: Fri Dec 21, 2012 8:42 pm
by chris0matic
Lotims wrote:One thing I think would be a cool idea for 096 would be a trail leading to his room. Such as you stumble across a body ripped into pieces and blood everywhere in some random corridor, then a door that looks like it was either forced open (It could be half open with sparks going off), or it could be lying on the ground. Once you go through that door you will follow what appears the path SCP-096 took to get to the body. It would be a cool, clever scare. The path can lead right to the room SCP-096 is found in right now. It would also be cool if at times that path would be the ONLY way through, such as to reach Gate B or so. That way it would give the player almost a sense of having to face their fears and go through the horrible path.
096 Never leaves traces of his victims...

Re: 096 Suggestions?

Posted: Fri Dec 21, 2012 8:52 pm
by Mirocaine
I just realized that if he doesn't leave any traces (that includes blood and clothing they wear? [Pacifier survived in inc log..]) He devours all of that?! EVEN DROPS LEFT IN THE SNOW? :shock: