Re: A Potential/Promising Fix to Low FPS, Lag Spikes, Flickering Textures and some MAVs
#12You download the file, and use it on Containment Breach's .EXE.TobiasMattsson wrote:How does this tool work?
If you're asking technically, a (very) simple way to explain it is that it modifies the .EXE in question to allow 32-bit .EXEs to use more than 2GB of RAM.
Re: A Potential/Promising Fix to Low FPS, Lag Spikes, Flickering Textures and some MAVs
#14no it's a hack stay away from itWhale wrote:This is amazing.
Re: "4GB Patch": A Fix For Low FPS, Lag Spikes, Flickering Textures and some MAVs
#15It says "Couldn't Open Executable" anyone, help?
Re: "4GB Patch": A Fix For Low FPS, Lag Spikes, Flickering Textures and some MAVs
#16Did it still create a backup exe file in the process? If so, try deleting the exe you were using, change the name of the backup to the original (just remove ".backup") and patch that instead.SCP_Man wrote:It says "Couldn't Open Executable" anyone, help?
[1.2.3] SCP Containment Breach 087-B Mod:
viewtopic.php?f=11&t=4944
[1.3.11] Field Of View (FOV) Mod:
https://undertowgames.com/forum/viewtop ... f=5&t=8433
viewtopic.php?f=11&t=4944
[1.3.11] Field Of View (FOV) Mod:
https://undertowgames.com/forum/viewtop ... f=5&t=8433
Re: [1.3.9 Or Earlier] "4GB Patch": A Fix For Low FPS, Lag Spikes, Flickering Textures and some MAVs
#17Gonna try it right now, hope it works because ive been an hour trying to get SCP: Nine tailed fox mod to work.
gonna try it on my SCP:CB too
gonna try it on my SCP:CB too