Ideas for SCP 096
Posted: Fri Nov 30, 2012 6:37 pm
SCP 096 is a great piece of work considering how unfinished he is. But when I experimented with him, I couldn't help feeling he was missing something. The thing that bugged me is he is too forgiving. Yes I know he is nowhere near complete, but I thought I would make this thread to share a couple ideas to make him a lot more interesting.
Let me start by saying this: he's far too slow. When you encounter him, you need a REALLY good reason not to look at him. At the moment, you can look at him and walk away with all of your body parts attached. That should not happen at all. When you make him angry, it needs to be a guarantee that you are going to die otherwise there's no point avoiding him.
My suggestions on how to fix this:
1) Make him faster. I tried out many different speeds that he could be and 6.0 seems perfect. He CAN outrun you, but he is fairly slow at catching up if you run constantly. If you are agile and quick thinking, you might be able to escape him for a while, but this shouldn't be a guarantee.
2) Make him spawn near you when you escape. By this, I mean if you somehow get away, he should appear somewhere unexpected and surprise you. He could fall from air vents, climb over the rails on high platforms and appear down long corridors. This makes it so you are ALWAYS on the run and will eventually catch you out.
3) Make him open doors slowly. He should have some kind of animation where he grabs the side of the door and violently rips it open. It should take a few seconds for him to do this but it will grant you some valuable seconds to escape.
4) Add distant screams and roars to alert you of his presence. How creepy would it be for you to hear a male scream of anger in those split corridors and then see him rip a door open to catch you? Very scary. Should be a good feature to add.
Please leave a comment on what you think of these ideas. Cheers for reading.
Let me start by saying this: he's far too slow. When you encounter him, you need a REALLY good reason not to look at him. At the moment, you can look at him and walk away with all of your body parts attached. That should not happen at all. When you make him angry, it needs to be a guarantee that you are going to die otherwise there's no point avoiding him.
My suggestions on how to fix this:
1) Make him faster. I tried out many different speeds that he could be and 6.0 seems perfect. He CAN outrun you, but he is fairly slow at catching up if you run constantly. If you are agile and quick thinking, you might be able to escape him for a while, but this shouldn't be a guarantee.
2) Make him spawn near you when you escape. By this, I mean if you somehow get away, he should appear somewhere unexpected and surprise you. He could fall from air vents, climb over the rails on high platforms and appear down long corridors. This makes it so you are ALWAYS on the run and will eventually catch you out.
3) Make him open doors slowly. He should have some kind of animation where he grabs the side of the door and violently rips it open. It should take a few seconds for him to do this but it will grant you some valuable seconds to escape.
4) Add distant screams and roars to alert you of his presence. How creepy would it be for you to hear a male scream of anger in those split corridors and then see him rip a door open to catch you? Very scary. Should be a good feature to add.
Please leave a comment on what you think of these ideas. Cheers for reading.