Well, we all know the lockroom in the entrance zone where SCP-096 is sitting on the floor. I really like this room, but I have some proposals for modification.
First of all, it doesn't make much sense to me that the room is in the entrance zone, because:
1) It is the only lockroom in the entrance zone, all others (including standard and T-shaped lockrooms) are in LCZ.
2) We first get to see 096 in the small server room in HCZ. And once this event has been activated, 096 can't spawn in it's lockroom anymore. That makes sense, but the lockroom becomes totally useless and unspectacular.
One way to fix both of those problems could be moving the lockroom to LCZ, but would this really improve the gameplay?
Second point, once you know what SCP-096 does it is very easily avoidable in the lockroom since it's only sitting on the floor and doing nothing. Maybe it could walk around in the room just like in the small server room. Or maybe it could move it's head around when the player enters the room. Or maybe something different?
And last but not least, the most important of my points: the room needs a better layout.
Moving the room to LCZ or not, the room once was meant to be a standard lockroom I guess (before 096 came and smashed down the doors). So it should more look like a standard lockroom. My suggestions:
- On the one side, the door is lying on the floor, as well the button, and the yellow "Cation"-sign is still on the wall, but it is crooked.
- On the other side, the door is also lying on the floor, the button is still on the wall and displaces the "... nothing happens"-message when presssed (maybe the timer alarm could still be heard) and the yellow sign is lying on the floor and covered with some blood (not too much).
Or MAYBE one of the doors could still work properly and the room had to be crossed like a standard lookroom from one side.
That's it for now! What do you think?
[Suggestion] Revising SCP-096's Lockroom
#1Do you think NASA invented thunderstorms to cover up the sound of space battles?