Re: (SUGGESTION)SCP-096 Containment Chamber

#11
Skull wrote:
Omniary wrote:
Skull wrote:The room would just be useless since SCP-096 already escaped. So, why bother make a room that's empty?
Atmosphere. You may think a room is pointless because it doesn't have a scripted event or SCP in it, but stuff like that really contributes to the atmosphere of the game. Rooms where there's only tattered remains of a previously functioning facility can only add more character to an otherwise monotonous area.
Good point, but why would the player enter 096's room unless it's unavoidable. There would be no point unless there is something in there that you need.
A keycard would be located in the room.
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I'm evil?

Re: (SUGGESTION)SCP-096 Containment Chamber

#13
The article is saying that SCP-096 is contained in a 5m x 5m x 5m cube airtight steel cube with pressure sensores inside. That's what the chamber should look like, and the observation area shouldn't be 1m next to add. Maybe make a big emty room that has the containment chamber (the steel cube) in it's center and the observation area with montitors and stuff would be placed around it, seperated with glass windows. Maybe one of the windows is cracked, which would have allowed 096 to leave it's containment chamber but doesnt allow the player to enter it since you're unable to jump in the game. Gotta draw a sketch for that, but not now.
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: (SUGGESTION)SCP-096 Containment Chamber

#14
Akatos wrote:The article is saying that SCP-096 is contained in a 5m x 5m x 5m cube airtight steel cube with pressure sensores inside. That's what the chamber should look like, and the observation area shouldn't be 1m next to add. Maybe make a big emty room that has the containment chamber (the steel cube) in it's center and the observation area with montitors and stuff would be placed around it, seperated with glass windows. Maybe one of the windows is cracked, which would have allowed 096 to leave it's containment chamber but doesnt allow the player to enter it since you're unable to jump in the game. Gotta draw a sketch for that, but not now.
There is a mod where you can teleport up... The Fan Breach Mod
Though there are many bugs that need to be fixed like SCP-173-J doesn't morph anymore (morph173j in command)
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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Re: (SUGGESTION)SCP-096 Containment Chamber

#15
Skull wrote:
Omniary wrote:
Skull wrote:The room would just be useless since SCP-096 already escaped. So, why bother make a room that's empty?
Atmosphere. You may think a room is pointless because it doesn't have a scripted event or SCP in it, but stuff like that really contributes to the atmosphere of the game. Rooms where there's only tattered remains of a previously functioning facility can only add more character to an otherwise monotonous area.
Good point, but why would the player enter 096's room unless it's unavoidable. There would be no point unless there is something in there that you need.
Perhaps the MTF won't enter the 096's chamber? Since they know that 096 is a threat? So, you can go to 096 containment chamber to hide from MTFs once and they stop chasing the player. The next time tho, they just enter the chamber, knowing a class D survived 096's room.

Re: (SUGGESTION)SCP-096 Containment Chamber

#16
Imagined his containment chamber completely different, you have to keep in mind that it is 5 m^3 and made of airtight steel(according to the article) , which would probably mean it wouldn't be so thin from the inside, as shown in your picture, but very thick and as a result a lot heavier, and it would also make sense when you think about it, you wouldn't want him to scratch his way out of there.

Made a quick sketch to demonstrate how I imagine it (sorry for shitty quality, took it with a phone and also downscaled)
Spoiler
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and just so you could understand what's going on.
Spoiler
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(changed a few details, like with the control booth, but the jist of it is still there)
The columns/support beams or w/e you want to call them are important because they allow the personnel to check every face of the chamber.

the separation wall in the sketch I made definitely shouldn't look like that, maybe it should have some glass windows, but definitely not a glass wall with barbed wires, just wanted something to put there and not obstruct the general idea of it. :laugh:

the movable platforms should be made in a way that if they hit the containment chamber then you could also climb on top of it to check if there are any cracks or holes, or whatnot, and for the bottom of the containment chamber I suppose there could be ladders that can be found in the room of the control booth.

As to what you were talking about with the room that 096 is found in. I think that shouldn't even matter and 096 should actually just roam around; otherwise it's extremely easy to avoid him, and the walking animations are already there so it is possible.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: (SUGGESTION)SCP-096 Containment Chamber

#17
It looks good, but the whole room seems to be extremely large, the airtight cube also is a bit large compared to the people in the sketch.

The main question is: How and why did 096 escape. Two possibilities:
1) Someone saw it's face on a photo or video.
2) Someone (The Chaos Insurgency?) released it.

In both cases, there should be some sign that 096 has escaped. Maybe you could get the possibility to recontain it and make it disappear in the server room and the doors would work normal.
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: (SUGGESTION)SCP-096 Containment Chamber

#18
You're right, but the size isn't really important (regardless to say that the Foundation could afford it :P), and it's a sketch after all. Just wanted to bring out how I imagined it, if I were to make the people slightly bigger it could make the whole room look smaller than it is now, it's just a little problem.

I was about to post about that exact same thing, but then I realised that it's not as important as I thought it is. If we take the two suggestions you gave, it wouldn't make much of a difference, the player would still not know how it happened (unless you would tie in the player and the chaos insurgency together in the game somehow), I think it would be better to leave it to the player to interpret.

Not sure about how he would escape though, the whole point of a containment chamber is that he can't escape (even if someone viewed his face), or at the very least make it harder for him to escape and give time for the personnel to get out the room quickly before anyone viewed its face.

Although, if we do go with the chaos insurgency idea you mentioned, it could be really smart to have dead staff members lying on the floor from gunshots in the room, that way we could lead the player to believe that what in fact happened is that the Chaos Insurgency, or someone, released 096. And if we do go with my idea of the containment chamber design, it could be a nice detail to have the support beams fallen along with the containment chamber with a hole in it.
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy