Updated Textures: Work In Progress.

#1
Ello chaps. Back on the old forum I contributed a few textures to CB, namely the in game HUD elements such as the sprint icon and hand icon, and the game's icon itself. That was about a year ago. So, I'm currently in the process of rextexturing most of the game, both including the HUD and common map textures. Depending on how well the game engine can handle them, many of the map textures will be at a higher resolution than the originals, for example, the current door texture I have is at 4096x4096, a whopping 4 times the original size. But all the in game HUD elements are complete, so you can feel free to download an updated pack from the guy behind the originals. Oh, and I made a new gas mask overlay because the old one looks like ass. Reg, if you see this post, message me, I have a new .ico for the game as well, and I'd really love an 8bit alpha channel for the hud elements instead of a 1bit channel so I can use transparency, I want to make this HUD as non-intrusive and distracting as possible.

Hud elements: http://puu.sh/5qLnM.rar (Extract to /GFX folder)

Crazy big door texture: http://puu.sh/5qLpD.jpg (Save as Door1.jpg in /GFX/map)