What kind of SCP are the stairs? It entrapped me and it not let me go ... its a joke
It would be fun to include the SCP-113 if I could do mirrors in some rooms. So our exchange sex character after passing for symptoms
Would be interesting to calibrate a display screen gamma before starting the game for the first time since it depends the any monitors is look very dark
I now use the "True" gamma because if not, in my pc would not know where going.
Re: The New Suggestions Thread
#672yeah thats a great idea!!
when you open the game and the game finished loading and then you will see a box that says "adjust the gamma level until the scp logo is visible" then press ok
when you open the game and the game finished loading and then you will see a box that says "adjust the gamma level until the scp logo is visible" then press ok
Furries and FnaF fan must be terminated to avoid incident-[REDACTED]
- DR.Yonzo
- DR.Yonzo
Re: The New Suggestions Thread
#673SCP-966
SCP nickname: Sleep Killer
Ingame Mechanics: just like in the documents
Artwork/Models: http://scp-wiki.wdfiles.com/local--file ... ed%201.jpg
SCP nickname: Sleep Killer
Ingame Mechanics: just like in the documents
Artwork/Models: http://scp-wiki.wdfiles.com/local--file ... ed%201.jpg
Re: The New Suggestions Thread
#674You might want to provide more information. Just putting "Just like the document." provides no information about how it'll work ingame. Edit your post and include more information.
Re: The New Suggestions Thread
#675What about a no-HUD mode? One for both Keter and Normal. You would have to use your judgement on how much sprint and time you have before blinking. It would make the game more realistic but make playing more difficult.
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: The New Suggestions Thread
#676You can already disable the HUD in the options menu.LORD DEATH wrote:What about a no-HUD mode? One for both Keter and Normal. You would have to use your judgement on how much sprint and time you have before blinking. It would make the game more realistic but make playing more difficult.
Re: The New Suggestions Thread
#677Oh, nevermind then
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History is written by the victor~Winston Churchill
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History is written by the victor~Winston Churchill
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Re: The New Suggestions Thread
#678Well, I like the game, I play only on Keter level. Haven't beaten it since now, but I'm trying.
I have one suggestion, since I start from the beggining every time I die, couldn't and shouldn't the no-intro game start after the doctor and guard escape the office room? I cought the doc enough times to see him dissapearing im my sight.
Playing 1.0.6.
I have one suggestion, since I start from the beggining every time I die, couldn't and shouldn't the no-intro game start after the doctor and guard escape the office room? I cought the doc enough times to see him dissapearing im my sight.
Playing 1.0.6.
Re: The New Suggestions Thread
#679I have an idea to make a containment chamber for him i have make a drawing for his room.Dr.Tsunamic wrote:SCP-966
SCP nickname: Sleep Killer
Ingame Mechanics: just like in the documents
Artwork/Models: http://scp-wiki.wdfiles.com/local--file ... ed%201.jpg
Re: The New Suggestions Thread
#680I have an suggestion for SCP:CB.
Why not make the MTF's react to other SCP's beside SCP-173(Like SCP-106 and SCP-096)
There are already sound files in the SFX folder on what the MTF would say when encountering 106 or 096.
Why not make the MTF's react to other SCP's beside SCP-173(Like SCP-106 and SCP-096)
There are already sound files in the SFX folder on what the MTF would say when encountering 106 or 096.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them