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[Idea] Secure Contain Protect Mod

Posted: Sun Sep 01, 2013 5:34 pm
by Deus_Ex45
This mod allows you to play as an MTF, allowing you to perform containing procedures (
Spoiler
as shown in game, MTF can contain SCP's
)...
Your objective in this mod is to Contain each one of the SCP'S in game, and also check if some of them are still contained (This is the case of SCP-008, SCP-012 etc...)

Plot...

You begin at Gate B, with the rest of the Nine-Tailed-Fox, slowly walking to the elevator, then entering (you will go first)... after you enter, SCP-682 break out of the facility and your partners go contain it... but when you are going to step out of the elevator... it suddenly closes ,trapping you inside and taking you to the facility... and so begins your mission to Secure Contain and Protect!

after you enter the facility, SCP-106 will be waiting for you at the elevator door... he takes you to his pocket dimension, but all passages take you back to the facility... you begin inside SCP-914 area...

How to Capture SCP's...

Just get close enough of an SCP and click on it with the required item

SCP-173: an "box"
SCP-096: an "bag"

some SCP's will require you to lock them...
SCP-049: attract him to his containment chamber, avoid him and then lock him inside
SCP-049-2: as there are no weapons at the game... i can't think of anything to lock them... probably just avoid them and you will be fine...

Some SCP's will require specific things to be done to contain them
SCP-079: deactivate the remote door control system
SCP-106: contain him using the default containing procedure

And some will require only that you lock the door...
SCP-012
SCP-714
SCP-008
etc...


On your inventory... there are these items:

-an Kevlar
-ReVision Eyedrops
-an Note referring to your mission
-an keycard 2

Ending idea: after you succesfully contain all of the SCP's... you need to reactivate the energy... once reactivated... the facility will be back online and your MTF
Partners will be back... you will be taken back to the HQ and debrief... in the end, you can read how was your performance...

The End! :)

Hope you like the idea!

Re: [Idea] Secure Contain Protect Mod

Posted: Sun Sep 01, 2013 9:59 pm
by D-9999
You might wanna move this to the modding section... :x

Re: [Idea] Secure Contain Protect Mod

Posted: Mon Sep 02, 2013 7:01 pm
by MetroDelta
Great idea ! But just one thing: :
Deus_Ex45 wrote:
You begin at Gate A
The MTF's have entered below the facilty by the Gate B,not the Gate A. :P
The Containment Breach wiki wrote:At this point, the MTF will enter the site from the Gate B entrance.

Re: [Idea] Secure Contain Protect Mod

Posted: Mon Sep 02, 2013 7:56 pm
by Deus_Ex45
MetroDelta wrote:Great idea ! But just one thing: :
Deus_Ex45 wrote:
You begin at Gate A
The MTF's have entered below the facilty by the Gate B,not the Gate A. :P
The Containment Breach wiki wrote:At this point, the MTF will enter the site from the Gate B entrance.
Ops, my bad... thanks

Re: [Idea] Secure Contain Protect Mod

Posted: Mon Sep 02, 2013 9:07 pm
by D-9999
I am actually super excited to play this when it comes out. I've always wanted to see what it would be like as an MTF.

Re: [Idea] Secure Contain Protect Mod

Posted: Sun Sep 22, 2013 10:00 am
by Maikcollos
Deus_Ex45 wrote:SCP-049-2: as there are no weapons at the game... i can't think of anything to lock them... probably just avoid them and you will be fine...
*Cough Cough* MTF Have Weapons and if you play as MTF you should have a weapon. *Cough Cough*

Re: [Idea] Secure Contain Protect Mod

Posted: Sun Sep 22, 2013 12:21 pm
by D-9999
Maikcollos wrote:
Deus_Ex45 wrote:SCP-049-2: as there are no weapons at the game... i can't think of anything to lock them... probably just avoid them and you will be fine...
*Cough Cough* MTF Have Weapons and if you play as MTF you should have a weapon. *Cough Cough*
This.