Lotims wrote:Glitch wrote:At the beginning of the game you see an observation deck above the level the player is in, I'd imagine this deck being connected to offices and labs. So my idea of the facility leveling would be:
1.Surface
2. Lot of elevator
3. Lobby area, including rooms like a break room and cafeteria
4. Research level (labs, offices, toilets, obseveration rooms, maybe a medical wing)
5. Low level threat containment (D-class cells, SCP-173, vaults where stuff like 714 is)
6. High threat containment (scps which are capable of regularly breaking containment, e.g. 106, 682)
7. Maintenance tunnels
8. Omega warhead.
I also really like this idea. What if more or less towards the middle level, something occurs where the player finds out they have two options. If they go up, they will go to the surface and escape. If they go down, they can find what went wrong with this place and fix it, but down there are all the horrible horrible SCP's on the loose. Some would be encountered by the player just on the way up, such as 173 and 106, and maybe 096. The farther down you go though.... maybe more SCP's you will not find up there can be found down there.
The approach should be:
end 1.Surface
(7) 2. Lot of elevator -- Thanks Glitch xD
(6) 3. Lobby area, including rooms like a break room and cafeteria
(1) 4. Research level (labs, offices, toilets, obseveration rooms, maybe a medical wing)
start 5. Low level threat containment (D-class cells, SCP-173, vaults where stuff like 714 is)
(2)
(3) 6. High threat containment (scps which are capable of regularly breaking containment, e.g. 106, 682)
(4) 7. Maintenance tunnels
(5) 8. Omega warhead.
MAIN COURSE:
start) Intro and stuff. You have to find some stairs to go up to the Research Level. The gate to the HTContainment is closed with a Level 4/5 card. The elevators don't work or some stuff like this.
1)You go upstairs, find the offices and the keycard. There should be added more stuff here, more things to do (please, give ideas xD). There isn't any gate to go upstairs, only elevators (and they doesn't work)
2)Go downstairs to LTContainment and find 914. You get the L4/5/Omni card. You open the HTContainment gate
3)You have to find the elevator to the Maintenance tunnels (well, yeah, this is the only elevator that works. Any idea of how to make it reallistic? xD)
4)You fix the elevators while 106 tries to fck you. Then you take the elevator to HTContaiment.
5) Optional. There's an elevator on HTContainment that takes you to the Omega Warhead to deactivate it.
6)You take an elevator to the cafeteria (The highest you can go. For security and stuff... xD)
7)You have to find the elevator to gate A or B or C or Whatever. There should be WhiteAce's spotlight trap. Maybe here or at the surface
end) Surface.
EDIT: Shit, I forgot 079...