Crusher trap:
Spoiler
895 monitor trap:
I rarely see this in games now-a-days but would it be possible to make some sort of garbage chute trap in game with crushers coming at the player from the sides as he gets locked into the room?
I think this would work better in the pocket dimension, it would also be wise to make the crushers move very fast instead of slow, giving the player a bit of a jump and to troll keter players who try to save and quickly exit, it would also be a nice effect to add some sort of bone crunching/snapping sound as the crusher crushes the player, Glitch also suggested that 914Death.ogg would work great as well.
Well anyway here are the schematics that are kind of poorly drawn on my part, anyway:
I might change it or something later, this is just to get the basic idea of it.
I think this would work better in the pocket dimension, it would also be wise to make the crushers move very fast instead of slow, giving the player a bit of a jump and to troll keter players who try to save and quickly exit, it would also be a nice effect to add some sort of bone crunching/snapping sound as the crusher crushes the player, Glitch also suggested that 914Death.ogg would work great as well.
Well anyway here are the schematics that are kind of poorly drawn on my part, anyway:
I might change it or something later, this is just to get the basic idea of it.
Spoiler
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Watch tower/spotlight trap:
Perhaps there could be a room or instance where 079 has leaked footage of 895 to a monitor that is in a room right ahead of the player after going through a hallway or pipe room.Glitch wrote:Maybe some cognito-hazard type traps? There was a suggestion a while back where SCP-079 would play footage of 895 on random monitors around the facility.
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Spoiler
So I was looking into a trap that would require the player to be stealthy in a high-risk situation, this is what I came up with, a sort of watch tower with an MTF overlooking a courtyard:
Also the empty area could be some sort of walled off/fenced off area.