The Secondary Objective
Posted: Wed May 22, 2013 4:49 am
Not to be rude, but I find it very disturbing that the game lacks any actual objective. It's mostly survive, escape the SCP's. The only actual second objectives are the mission given by SCP-079 and the recontaining of SCP-106. It's very narrow and should probably be expanded slightly.
The mission for SCP-079 was a fantastic obstacle, but it is only one secondary objective in the game.
Perhaps we can add new objectives. One example that is very rough is the helping of an injured guard. Say you enter, I believe it's called room2doors (contains 2 doors and a hallway to the right with a button to enter the next two doors). Except, the door is locked and a T.V. is showing a scene where one of the guards (or MTF) gets hurt. You would have to carry them to the next few rooms which would all be one-way to a certain room to put him down.
This, however, brings back a previous idea of an armory room where the guards take their weapons. That's why this idea is so rough. Any other Secondary Objective ideas would be great, maybe someone can synthesize one of these ideas.
The mission for SCP-079 was a fantastic obstacle, but it is only one secondary objective in the game.
Perhaps we can add new objectives. One example that is very rough is the helping of an injured guard. Say you enter, I believe it's called room2doors (contains 2 doors and a hallway to the right with a button to enter the next two doors). Except, the door is locked and a T.V. is showing a scene where one of the guards (or MTF) gets hurt. You would have to carry them to the next few rooms which would all be one-way to a certain room to put him down.
This, however, brings back a previous idea of an armory room where the guards take their weapons. That's why this idea is so rough. Any other Secondary Objective ideas would be great, maybe someone can synthesize one of these ideas.