#7
by turboflame
Room: Infirmary
Generate more than once: No
Items inside: Health kit, eye drops
SCP Spawn Point: Maybe a chance of SCP-049 showing up
Explain: People get hurt at the site, it would make sense if there was some sort of medical station. Plus creepy, blood stained hospitals are usually a staple of horror games.
Drawing if possible: A handful of makeshift beds, surgical tools lying around, cabinets
Room: Research Lab
Generate more than once: Maybe
Items inside: Access cards, batteries
SCP Spawn Point: A great place to introduce more harmless SCPs
Explain: A large part of the site is dedicated to trying to understand SCPs. Also can be creepy as hell.
Drawing if possible: Microscopes, readable documents about experiments / SCPs, storage tanks, cages, xray machines, dissection table, etc.
Room: Armory (does not need to involve the item that shall not be named, they can be locked away, already taken, damaged by SCP, etc.)
Generate more than once: No
Items inside: Body Armor, improved gas mask, batteries
SCP Spawn Point: None
Explain: You have armed guards everywhere so logically there needs to be a room on site where they keep their gear. Maybe you can get the key to it off of the suicide soldier in the bathroom. After the inital outbreak a lot of people probably made a break to the armory to try to fight off the SCPs making it a good place to have dead bodies in / around this room.
Drawing if possible: A couple of locked / empty [REDACTED] cabinets, dead guards errywhere
Room: D class cells
Generate more than once: Maybe
Items inside: Copies of the same document you get at the start but with different designation numbers in each cell, 420J in corner of one cell
SCP Spawn Point: 173 or 106 would love it here
Explain: You see them in the beginning of the game, then they disappear forever for some reason. I think it would be cool to be reminded that there were other people in the same position as you. Now their cells are open and they're all gone or dead. Might help players feel more vulnerable, isolated, creeped out, etc.
Drawing if possible: Same as the beginning of the game but with cells open / bloodied.
I just think that, in its current state, the site doesn't feel like a real paramilitary research base. It's the world's most messed up office building that happens to have a few SCP chambers spread around and connected by a maze of poorly lit hallways. A few specialized rooms like these might help players get immersed.