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Re: Idea: Inverted SCP-173 and SCP-096

Posted: Tue Mar 19, 2013 3:14 pm
by SCP 513
1 The 173-B could possibly fit in game.

2 096 is only a simple humanoid to catch and kill the victim who stares at his face. In newest version you will see him everywhere not only in that camera room.

3 Blinking and running are the keys to survive through game. Maybe some another keys of surviving the game? I stumbled upon this: throwing the items.

Re: Idea: Inverted SCP-173 and SCP-096

Posted: Tue Mar 19, 2013 7:14 pm
by Glitch
If there was an SCP of these properties it could be pretty interesting

In-fact, you know what we need in this game? the Slenderman /troll

Re: Idea: Inverted SCP-173 and SCP-096

Posted: Wed Mar 20, 2013 3:03 am
by Ketercheat
Juicy wrote:
dragonalvaro wrote:
Spoiler
Since I discovered SCP-096 ( :096: ) and realized that it was so simple to avoid troubles with him, I was thinking that it would be "funny" if we add a variant for the SCP-173, (SCP-173-B for example) but in this case, the scp will ONLY MOVE when you are looking at them, so you have to CLOSE your eyes to avoid that SCP-173-B kills you. So you have to move for the rooms in the darkness, trying to figure out where you are and where is the fucking exit... :shock:

So... you open random doom, and see that SCP-173-B is inside... quickly you have to close your eyes or it will kill you. You only had a few seconds to see the room. You can open your eyes briefly to see where you are, but the SCP will instant move close to you (Like scp-173 when you are a little far and blinks :173: ).

I think that the blink's system it's a original idea but isn't exploded enough, we can do more with that.

BTW: We can put a keycard or something near scp-096 to force to look at him, so you get more chances to see his face :096:

What do you think?
The SCPs aren't created for this game, they are from this website: http://www.scp-wiki.net/
Like he said. If you reeeeeeeealy want it in the game, join the website, write it to fit a decent standard, and hope that it gets upvoted enough times for Reggy to put it in the game.

Re: Idea: Inverted SCP-173 and SCP-096

Posted: Wed Mar 20, 2013 10:58 am
by InnocentSam
Ketercheat wrote:
Juicy wrote:
dragonalvaro wrote:
Spoiler
Since I discovered SCP-096 ( :096: ) and realized that it was so simple to avoid troubles with him, I was thinking that it would be "funny" if we add a variant for the SCP-173, (SCP-173-B for example) but in this case, the scp will ONLY MOVE when you are looking at them, so you have to CLOSE your eyes to avoid that SCP-173-B kills you. So you have to move for the rooms in the darkness, trying to figure out where you are and where is the fucking exit... :shock:

So... you open random doom, and see that SCP-173-B is inside... quickly you have to close your eyes or it will kill you. You only had a few seconds to see the room. You can open your eyes briefly to see where you are, but the SCP will instant move close to you (Like scp-173 when you are a little far and blinks :173: ).

I think that the blink's system it's a original idea but isn't exploded enough, we can do more with that.

BTW: We can put a keycard or something near scp-096 to force to look at him, so you get more chances to see his face :096:

What do you think?

The SCPs aren't created for this game, they are from this website: http://www.scp-wiki.net/
Like he said. If you reeeeeeeealy want it in the game, join the website, write it to fit a decent standard, and hope that it gets upvoted enough times for Reggy to put it in the game.
It doesn't quite work like that. It works more like a cat. "If it fits, I sits." Metaphorically speaking of course.

Re: Idea: Inverted SCP-173 and SCP-096

Posted: Wed Mar 20, 2013 12:57 pm
by Glitch
dragonalvaro wrote:Right now I'm reading the source code, maybe soon I can modify it and create a mod...

Let's see...

There is a noob guide to develop mods? (Recommended IDE, How to lauch the game in debug mode... etc)
You could probably make this change by adding one word to the sourcecode.

One.

Eh, there are some modding guides in the modding section.

Re: Idea: Inverted SCP-173 and SCP-096

Posted: Thu Mar 21, 2013 12:02 pm
by SCP 513
dragonalvaro wrote: Surely... One word can do the most of the work. But anyway, I think I'll do for the only purpose of learning and having fun... Maybe I'll put my progress on the modding section. If then nobody like or try... Well, at least I was having fun doing this mod...

Re: Idea: Inverted SCP-173 and SCP-096

Posted: Fri Mar 22, 2013 3:48 am
by SlinkyCatalyst
Nah, there are probably around five to ten SCPs on the site that have characteristics that revolve around looking/not looking at them. I doubt it would make it, since I have a feeling it's already been done in a slightly different way. I'm sure you're welcome to try though. If it really turns out to be original and seem interesting.

Re: Idea: Inverted SCP-173 and SCP-096

Posted: Fri Mar 22, 2013 4:16 am
by Steelpoint
It is a nice idea for sure, however that is not how either SCP-173 or SCP-096 work, if you can find an SCP that does conform to what you stated then feel free to leave that as a suggestion.

Re: Idea: Inverted SCP-173 and SCP-096

Posted: Mon Mar 25, 2013 7:55 pm
by Gogert777
What if someone made a scp like that? Pick one of the higher numbers and make it smimiler to scp in a perence. Maybe a frozen troll statue. Idk

Re: Idea: Inverted SCP-173 and SCP-096

Posted: Mon Mar 25, 2013 10:49 pm
by mrpeanut188
Glitch wrote: You could probably make this change by adding one word to the sourcecode.

One.
Hmm... If Blitz3D uses interprets the way I'm thinking it does, then a character (!) is not a word.
Meh, there is always some-type of "IfNot" function, usually besides that, just using grammatical symbols.