Lockroom suggestion
Posted: Tue Nov 13, 2012 3:12 pm
This is a suggestion regarding the lockroom. Now, to the point:
See the door that is opposite of the view here? There never really has been a way of entering it and even so there's nothing in there, but that's what I want Regalis to change. We'll nickname the portion of the room that I'm talking about the "control room", while we name the entire room "lockroom", as in the game files.
Here's what the "control room" looks like if you look into it: As I said, nothing. However, I got an idea for what could be in there; a control room for the lockroom, with levers, like the electrical center and the nuclear warhead control room. So far, I've got two lever ideas; a lever controlling the security cameras, and a lever controlling the time switch that closes the doors in the lockroom automatically (I'm not sure if the remote door control already manages this). Getting in there without a keycard would break the point of the lockroom, so, if this was to be added, then a keycard slot should be suitable for getting into the control room. Another fact is that the little D-9341 could easily get past SCP-173 by using the control room, because as you may/may not see in the picture, it leads to the other hallway in the room.
What do you all think of this?
See the door that is opposite of the view here? There never really has been a way of entering it and even so there's nothing in there, but that's what I want Regalis to change. We'll nickname the portion of the room that I'm talking about the "control room", while we name the entire room "lockroom", as in the game files.
Here's what the "control room" looks like if you look into it: As I said, nothing. However, I got an idea for what could be in there; a control room for the lockroom, with levers, like the electrical center and the nuclear warhead control room. So far, I've got two lever ideas; a lever controlling the security cameras, and a lever controlling the time switch that closes the doors in the lockroom automatically (I'm not sure if the remote door control already manages this). Getting in there without a keycard would break the point of the lockroom, so, if this was to be added, then a keycard slot should be suitable for getting into the control room. Another fact is that the little D-9341 could easily get past SCP-173 by using the control room, because as you may/may not see in the picture, it leads to the other hallway in the room.
What do you all think of this?