Thanks for the comments guys
Annnnd MonocleBios and risingstar are still here! Great, I was a bit worried everyone had possibly departed; I'm still working to organize a finalized list of what still needs to be finished, but I should have assets ready for implementation by the first week of June.
-update on testing, I got access to another windows OS laptop for testing SCP:CB, (as well as cutback on the amount of testers needed for Desdemona
) no need for anymore fancy workarounds.
@Risingstar64
Oh, SCP:CB on Unity? Sounds great! I honestly wish now Development would swap over to a new engine. I feel Blitz3d is so ancient and a lot of people are unable to play the game with rendering errors/crashes & the lack of better shaders. (Oh god the lack of better shaders..)
The cafeteria sounds nice; it's definitely going to be a big room, there's plenty to discuss on designs, prob. Will be similar to max security cafeterias?
@Hug0905
MonocleBios found out a way to make my simple plane tile system collide with the player in SCP:CB. 3d world studio DEFINITELY does not have compatibility with Blender. If you want to contribute scene meshes for 860, do them in Blender and export them to me.