Re: SCP-860 implementation list + discussion

#32
Mirocaine wrote:I'd like to announce the revival of this topic + SCP implementation. A new scp-860-2 model is in the works with some *cough* Radical changes.

Hopefully if my beloved programmer's MonocleBios & RisingStar are still on-board; this could be wrapped up relatively quickly with all needed assets soon finished. (We also may need another external tester cause I can no longer run scp:cb on my Mac OS, even in an x11 environment).
We love you Mirocaine. Nice to see that SCP-860 is being worked on again! Can't wait! Welcome back to the forums.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: SCP-860 implementation list + discussion

#33
Mirocaine wrote:I'd like to announce the revival of this topic + SCP implementation. A new scp-860-2 model is in the works with some *cough* Radical changes.

Hopefully if my beloved programmer's MonocleBios & RisingStar are still on-board; this could be wrapped up relatively quickly with all needed assets soon finished. (We also may need another external tester cause I can no longer run scp:cb on my Mac OS, even in an x11 environment).
That's great to hear, welcome back! Sorry you can't run it though, if you decide to dual boot a lightweight windows OS like XP I can assist you with partitioning, installing, and configuring the boot loader if you are not familiar with the process.

I have been working on re-creating SCP: CB in Unity3.5 as a way of learning Unity since I would like to be able to work on some projects with it this summer. I'm not promising anything, but I am confident that I can completely port it if given enough time. This includes the scripting, as most of it I have already finished writing, with the exception of some items and the randomly generated map which I have been too lazy to figure out how to implement in Unity ;) I know the source code for SCP: CB was posted earlier, so If I get stuck I may give that a read.

I am also creating a cafeteria model since I saw the idea on several room suggestion lists and thought it would make sense. I've come up with suitable floor and ceiling textures and have created the table/bench and vending machine models, although I am currently considering in what manner food should be served, and how/if it should differ between workers and class D's.

As for 860 I am definitely exited to finish up what we started. just let me know how I can help and I'll get right on it.

Re: SCP-860 implementation list + discussion

#35
Mirocaine wrote:I'd like to announce the revival of this topic + SCP implementation. A new scp-860-2 model is in the works with some *cough* Radical changes.

Hopefully if my beloved programmer's MonocleBios & RisingStar are still on-board; this could be wrapped up relatively quickly with all needed assets soon finished. (We also may need another external tester cause I can no longer run scp:cb on my Mac OS, even in an x11 environment).
Welcome back Mirocaine! :D
DON'T SHOOT! LET THEM BURN!

Re: SCP-860 implementation list + discussion

#37
hug0905 wrote:hey Mirocaine, is there a blend file importer for 3d world studio? because i don't have blender, and i want to help out.
No, there isn't, sorry hug. Blender is free, anyway, so if you want to, you can download it and learn how to use it.

Re: SCP-860 implementation list + discussion

#38
Thanks for the comments guys :)

Annnnd MonocleBios and risingstar are still here! Great, I was a bit worried everyone had possibly departed; I'm still working to organize a finalized list of what still needs to be finished, but I should have assets ready for implementation by the first week of June.

-update on testing, I got access to another windows OS laptop for testing SCP:CB, (as well as cutback on the amount of testers needed for Desdemona :laugh:) no need for anymore fancy workarounds.

@Risingstar64
Oh, SCP:CB on Unity? Sounds great! I honestly wish now Development would swap over to a new engine. I feel Blitz3d is so ancient and a lot of people are unable to play the game with rendering errors/crashes & the lack of better shaders. (Oh god the lack of better shaders..)

The cafeteria sounds nice; it's definitely going to be a big room, there's plenty to discuss on designs, prob. Will be similar to max security cafeterias? :P

@Hug0905
MonocleBios found out a way to make my simple plane tile system collide with the player in SCP:CB. 3d world studio DEFINITELY does not have compatibility with Blender. If you want to contribute scene meshes for 860, do them in Blender and export them to me.

Re: SCP-860 implementation list + discussion

#40
MonocleBios wrote:Well would you look at that, MIrocaine is back. I can still work, I just need assets/implementation details.
YAY! HE'S BACK!
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