Re: Something that would make the game revolutionary:Holopho
Posted: Tue Feb 26, 2013 4:44 am
Ah, yes, I've seen this before. I've also heard it referred to as binaural recordings through some posts by a nice fellow by the name of Samuel Justice, who's been working on the sound design for Amnesia: A Machine for Pigs, which will be using it.
It'd really be great to see something similar to these become implemented, because, tbh, the current sound design to the game is pretty non-existant other than the expected sounds that come with specific actions. I never get really immersed into the huge, echoing chambers, or the underground tunnels, because, it doesn't really feel like you're in one. The only real unique aspect that keeps me on edge with the sound design are the ambient noises, which get old fast. I think having certain rooms have a certain hum or low note to them based on what they are would make things a lot interesting easier. Every room feels the same. Offices should have faint air conditioning that might whistle over your ears if you stand under the vents, the gas decontamination chambers should sound like you're being smothered when you run through. The tunnels should shudder as you walk through them. I could go on, there's quite a few interesting cards that can be chosen with the sound design, I definitely think holophonics/binaural recordings would be a nice way to go, they honestly are quite scary, seeing as how real they sound. I think some ambient noises should definitely utilize these, it'd really spook me to hear something that sounds like it's coming from behind me.
It'd really be great to see something similar to these become implemented, because, tbh, the current sound design to the game is pretty non-existant other than the expected sounds that come with specific actions. I never get really immersed into the huge, echoing chambers, or the underground tunnels, because, it doesn't really feel like you're in one. The only real unique aspect that keeps me on edge with the sound design are the ambient noises, which get old fast. I think having certain rooms have a certain hum or low note to them based on what they are would make things a lot interesting easier. Every room feels the same. Offices should have faint air conditioning that might whistle over your ears if you stand under the vents, the gas decontamination chambers should sound like you're being smothered when you run through. The tunnels should shudder as you walk through them. I could go on, there's quite a few interesting cards that can be chosen with the sound design, I definitely think holophonics/binaural recordings would be a nice way to go, they honestly are quite scary, seeing as how real they sound. I think some ambient noises should definitely utilize these, it'd really spook me to hear something that sounds like it's coming from behind me.