Re: Different music for different rooms/ambience

#123


This album some might find interesting, some of the tracks were used in the small indie game Forbidden.exe, if you may know of it. I think the tracks in this album would work greatly in CB, specifically 2,4,6,8,10,12 (wow, all evens), as they're all ambience based (the rest are less fitting of the game). And if SCP-1981 were to ever be implemented, Track 6 would be my personal choice. The album is listed under the Attribution-NonCommercial-ShareAlike license, so there.
It slep time bunner.

Re: Different music for different rooms/ambience

#124
Omniary wrote:

This album some might find interesting, some of the tracks were used in the small indie game Forbidden.exe, if you may know of it. I think the tracks in this album would work greatly in CB, specifically 2,4,6,8,10,12 (wow, all evens), as they're all ambience based (the rest are less fitting of the game). And if SCP-1981 were to ever be implemented, Track 6 would be my personal choice. The album is listed under the Attribution-NonCommercial-ShareAlike license, so there.
Sounds pretty good. :)

It would work for the Game.
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Re: Different music for different rooms/ambience

#125
Sooo Omniary, you never answered when we asked if you've heard back from Regalis about the music. I'd kinda like to know because I have another game I'm working on now and need to know if I need to be available for SCP:CB. Afterall, if Regalis accepts the music than I'll no doubt have to edit at least some of them to make them work for Regalis (various criticisms he might have, making them loop properly, etc) and now that he's announced that there will be 5 new SCPs in the game that means that I'd have to work on making stuff for them as well. Finally there comes the issue of finishing my work here with 682 and whatnot, if Regalis isn't going to use the stuff here than there's no reason for me to continue working on SCP:CB related stuff.

Anyway here's some old stuff I made for Six-Eight-Two (unfortunately the creator stopped responding to my messages and never even gave a reason) that might suit Containment Breach. Dunno where, but I thought I should post something other than me demanding answers.
http://soundcloud.com/slagar/alone
http://soundcloud.com/slagar/drone

Re: Different music for different rooms/ambience

#126
Slagar wrote: Anyway here's some old stuff I made for Six-Eight-Two (unfortunately the creator stopped responding to my messages and never even gave a reason) that might suit Containment Breach. Dunno where, but I thought I should post something other than me demanding answers.
http://soundcloud.com/slagar/alone
http://soundcloud.com/slagar/drone
Yes, i liked those sounds recently. Also, i liked some of the typos.

It's been a while with you, Slagar. Where were you?

Re: Different music for different rooms/ambience

#127
I've been gone awhile and when I come back, I see that Regalis has finally posted something and Slagar is putting out more awesome sounds. I really hope Regalis uses your work Slagar as well as Firefox because I really love both of your work. I've asked Ominary as well about Regalis' response but I'm guessing that its hard for him to get in touch with Regalis and get responses from him on a regular basis. Of course it can't be helped since he is so busy doing military duty. Heck, its been a while since I've even seen a post from Regalis until today. I hope he has seen this thread. Anyway, lets keep our fingers crossed on the possible use of using the ambient sounds, if not for this update then the next one.

Re: Different music for different rooms/ambience

#128
Yes, i liked those sounds recently. Also, i liked some of the typos.

It's been a while with you, Slagar. Where were you?
What typos? Anyway, I've been working on music for another game seeing as I have nothing to do here. Had to learn how to make easy listening and have been learning to do Drum and Bass too. I'm only 3/8 done, so I have plenty more to learn and make, looking forward to it.
I've been gone awhile and when I come back, I see that Regalis has finally posted something and Slagar is putting out more awesome sounds. I really hope Regalis uses your work Slagar as well as Firefox because I really love both of your work. I've asked Ominary as well about Regalis' response but I'm guessing that its hard for him to get in touch with Regalis and get responses from him on a regular basis. Of course it can't be helped since he is so busy doing military duty. Heck, its been a while since I've even seen a post from Regalis until today. I hope he has seen this thread. Anyway, lets keep our fingers crossed on the possible use of using the ambient sounds, if not for this update then the next one.
Yeah, I don't mind if Regalis can't give us a solid answer now since he's so busy, but I'd really like to get at least some idea. Oh and those two aren't new, they're quite old. They're actually my first and second tries at ambient ever.

Anyway, we're all waiting Omniary...



http://soundcloud.com/slagar/sets/scp-c ... ent-breach

http://soundcloud.com/slagar/513-concept
http://soundcloud.com/slagar/513-1-concept
http://soundcloud.com/slagar/860-concept-more-horror
http://soundcloud.com/slagar/860-1-concept-terror
http://soundcloud.com/slagar/860-concept
http://soundcloud.com/slagar/860-1-concept
http://soundcloud.com/slagar/714-concept
http://soundcloud.com/slagar/079-concept
http://soundcloud.com/slagar/096-concept-cleaner
http://soundcloud.com/slagar/895-concept-less-noise
http://soundcloud.com/slagar/1025-concept
http://soundcloud.com/slagar/173-concep ... scratching
http://soundcloud.com/slagar/106-concep ... ubtle-less
http://soundcloud.com/slagar/372-concept

(Not in the playlist and not made for SCP:CB, but may have some use)
http://soundcloud.com/slagar/alone
http://soundcloud.com/slagar/drone

Re: Different music for different rooms/ambience

#129
Slagar wrote:
I've been gone awhile and when I come back, I see that Regalis has finally posted something and Slagar is putting out more awesome sounds. I really hope Regalis uses your work Slagar as well as Firefox because I really love both of your work. I've asked Ominary as well about Regalis' response but I'm guessing that its hard for him to get in touch with Regalis and get responses from him on a regular basis. Of course it can't be helped since he is so busy doing military duty. Heck, its been a while since I've even seen a post from Regalis until today. I hope he has seen this thread. Anyway, lets keep our fingers crossed on the possible use of using the ambient sounds, if not for this update then the next one.
Yeah, I don't mind if Regalis can't give us a solid answer now since he's so busy, but I'd really like to get at least some idea. Oh and those two aren't new, they're quite old. They're actually my first and second tries at ambient ever.

Anyway, we're all waiting Omniary...
Yeah, I actually did end up PMing Regalis last month and did get an answer.
Regalis wrote:Yeah, I've seen the topic and actually I've already added most of them to the game. :)
[/quote]

Needless to say, I don't intend or would never intend to put Regalis or anyone on the spot, but yeah, there's his answer. The only ambience tracks that are currently in the game are the 106, 1025 and 895 ones. The 106 and 1025 are used for 049 and 012 respectively, and they do actually fit quite well. I honestly don't know about the rest. Perhaps he just forgot or didn't get around to adding them, it looks like he intends to though.
It slep time bunner.

Re: Different music for different rooms/ambience

#130
Omniary wrote: Needless to say, I don't intend or would never intend to put Regalis or anyone on the spot, but yeah, there's his answer. The only ambience tracks that are currently in the game are the 106, 1025 and 895 ones. The 106 and 1025 are used for 049 and 012 respectively, and they do actually fit quite well. I honestly don't know about the rest. Perhaps he just forgot or didn't get around to adding them, it looks like he intends to though.
Thanks for the Update. :)

I was requested to make some Music that would play during a Moment where the Player either escapes Hostile NPCs or succeeds in progressing.

Similar to Amnesia, When one completes a Puzzle. So far - https://soundcloud.com/fire-fox-3/sets/scp-music-tracks

I have 3 done. Note, That some of them are still a Work-In-Progress. Mainly the 106 one. It sounds more like a Chase Theme than an Escape Theme so I may re-do that one.

They are meant to be sliced and sampled though. Similar to how 173's Horror Sounds are from the same track " Right Behind You ".

Also.

For other " Ambience ". I've heard that People aren't very happy with the current Dripping Sounds in the Pipeworks etc. so I have a possible solution for it.

https://soundcloud.com/fire-fox-3/dripping-ambience

I have many more Ambient Sounds that I can upload. And Don't worry, Omniary. They aren't from the Spider-Man Game, Ha ha.
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