Omniary wrote:For a door opening animation, I don't really think it should be that complicated at all.
096 should center his hands at the middle of the door, and pull outwards on each in a different direction, simply pulling them open, not tearing them down and all. Like, per se, ripping open an elevator door (the ones that close down the middle).
Something like such:
http://2.bp.blogspot.com/-K973Yv0xLu0/T ... wyh77c.jpg
Also, for the panicking animation, he should be stumbling about, if you haven't done that, just moving his feet and overbalancing should look right. Oh, and see my suggestion in the audio requests thread for an idea I had for him. I think it could be fine as one animation, since it's a relatively short event.
It depends, we have different doors in the game, so it would be pretty much an animation for each type of a door, and that of course makes it so that I will need to make another animation for the door for each of those animations.
I do like the idea you proposed, but that would work for double doors only, take for instance the two sliding doors from the game, 096 wouldn't be able to really "open" them. :P
Yes, I have done something similar, either I try to make a GIF animation of the model (something that I wasn't very successful in the couple of times I tried), or we'll have to wait for the next update to see. :S
As for the animation, well, that's up to Regalis, I made the animation loopable so that the time 096 panics could be customizable in a way.
Thanks for the suggestions anyway. :)
Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint
Enjoy