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Re: The New Suggestions Thread

Posted: Fri Jan 16, 2015 1:02 pm
by NepT1
What kind of SCP are the stairs? It entrapped me and it not let me go ... its a joke :P

It would be fun to include the SCP-113 if I could do mirrors in some rooms. So our exchange sex character after passing for symptoms

Would be interesting to calibrate a display screen gamma before starting the game for the first time since it depends the any monitors is look very dark
I now use the "True" gamma because if not, in my pc would not know where going.

Re: The New Suggestions Thread

Posted: Fri Jan 23, 2015 5:06 pm
by yonzo_rikuo
yeah thats a great idea!!

when you open the game and the game finished loading and then you will see a box that says "adjust the gamma level until the scp logo is visible" then press ok

Re: The New Suggestions Thread

Posted: Tue Feb 24, 2015 8:33 am
by Dr.Tsunamic
SCP-966
SCP nickname: Sleep Killer
Ingame Mechanics: just like in the documents
Artwork/Models: http://scp-wiki.wdfiles.com/local--file ... ed%201.jpg

Re: The New Suggestions Thread

Posted: Tue Feb 24, 2015 4:16 pm
by D-9999
You might want to provide more information. Just putting "Just like the document." provides no information about how it'll work ingame. Edit your post and include more information.

Re: The New Suggestions Thread

Posted: Thu Mar 05, 2015 5:57 pm
by LORD DEATH
What about a no-HUD mode? One for both Keter and Normal. You would have to use your judgement on how much sprint and time you have before blinking. It would make the game more realistic but make playing more difficult.

Re: The New Suggestions Thread

Posted: Thu Mar 05, 2015 5:58 pm
by CommanderMark
LORD DEATH wrote:What about a no-HUD mode? One for both Keter and Normal. You would have to use your judgement on how much sprint and time you have before blinking. It would make the game more realistic but make playing more difficult.
You can already disable the HUD in the options menu.

Re: The New Suggestions Thread

Posted: Thu Mar 05, 2015 7:47 pm
by LORD DEATH
Oh, nevermind then

Re: The New Suggestions Thread

Posted: Sat Mar 14, 2015 2:04 pm
by Mcinwwl
Well, I like the game, I play only on Keter level. Haven't beaten it since now, but I'm trying.
I have one suggestion, since I start from the beggining every time I die, couldn't and shouldn't the no-intro game start after the doctor and guard escape the office room? I cought the doc enough times to see him dissapearing im my sight.
Playing 1.0.6.

Re: The New Suggestions Thread

Posted: Mon Apr 13, 2015 7:44 am
by HGMgames
Dr.Tsunamic wrote:SCP-966
SCP nickname: Sleep Killer
Ingame Mechanics: just like in the documents
Artwork/Models: http://scp-wiki.wdfiles.com/local--file ... ed%201.jpg
I have an idea to make a containment chamber for him i have make a drawing for his room.

Re: The New Suggestions Thread

Posted: Sat May 16, 2015 9:58 am
by AveryLP
I have an suggestion for SCP:CB.
Why not make the MTF's react to other SCP's beside SCP-173(Like SCP-106 and SCP-096)
There are already sound files in the SFX folder on what the MTF would say when encountering 106 or 096.