Re: SCP-860-1 (The Forest)

#593
++Focus++ wrote:Man I cannot wait until this comes out, it will be stunning to see this creature in action. Does it have an animation of killing you or does it run into you and you die?
It has two killing animations, one where it's eating the player and one where it slashes with its claws. I'm using the latter, because the eating animation wouldn't really fit a creature with no mouth (at least not a mouth that opens).
Akatos wrote:I still can't believe this is going to be a reality! I'd really like to help out with this project, though it's almost done. Are there still any missing models/sounds/etc. ?
There's not much to do anymore with SCP-860, but some more ambient sounds for the forest would be useful. Now I have a couple of clips of the monster howling at the distance, sounds of wind blowing and a couple of creepy humming sounds. I think some sound clips of trees creaking would be a good addition, and maybe a few clips of birds singing. Not standard basic owl sounds or anything like that, but something eerie that kind of sounds like a bird, but you're not quite sure if it's a bird or something else.

Re: SCP-860-1 (The Forest)

#597
I have screwed around with audacity a bit and got this: https://soundcloud.com/akatos/weird-bird-sound
It's actually a modified version of this sound effect: http://www.freesound.org/people/cajo/sounds/34207/
(which is under Creative Commons license)

I know it's not the best (and not what I wanted to reach, actually), but maybe it can find some use.
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: SCP-860-1 (The Forest)

#599
juanjpro wrote:I found out that the forest's DrawPortal can be improved, if I understand "FE_PROJECT" right, then the portal could look non-pixellated. FastExt is one of the best things the game has, I wonder why it isn't used very much.
Maybe it isn't really that "well known" to the public.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557

Re: SCP-860-1 (The Forest)

#600
2 problem(s) remains now.

1. How will this affect SCP-106 and SCP-096, wouldn't they just teleport next to the player when they enter the forest?

2. Using noclip trough the walls and door would be rather impossible due to the player being teleported there (or it's an event?)
"You could possibly add something I just shit out."

~ Agent Ulgrin 2014

Getting hit by vehicles ever since -69