Wait so is the model available for download?
what program was it built inthis is all my fault
Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]
#512There are a few download links in this thread with different file types, and It was built in 3dsmax. Another thing if anyone wants to download the max version use this link for now on.
http://www.mediafire.com/download/3n5oh6z7xr32ba9
http://www.mediafire.com/download/3n5oh6z7xr32ba9
Email me at [email protected] if you need art done.
Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]
#513For those trying to animate in Blender, the skeleton cannot be imported correctly, nor the vertex groups.
I have however simplified the textures including leaf alpha and packed it into a .blend file.
In short, it's everything you need to rig and animate.
I have however simplified the textures including leaf alpha and packed it into a .blend file.
In short, it's everything you need to rig and animate.
Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]
#514I took a look in blender and had to clean up a couple things to get automatic rigging working.
I had to divide the leaves, branches etc into a separate model instance and then fix a few kinks in the monsters body itself to get a rig working, but I'll have to re-add the leaves and branches back to the main bones as vertex groups and try to keep them from bending weird if when the main skeleton moves. Anyhow I like the inverse kinematics for the back legs (I'll probably have to just redo them for the front cause they pull at the main body too much).
Anyhow I'll try to do this later this week when I have time~ if you have a texture for the model I'd appreciate it so I can see if it looks OK.no promises on any of this
Spoiler
Apparently bone heat sync failure is a cause of the mesh being unsymmetrical on both sides (if only I had known this for SCP-682 back then for Divinity..)I had to divide the leaves, branches etc into a separate model instance and then fix a few kinks in the monsters body itself to get a rig working, but I'll have to re-add the leaves and branches back to the main bones as vertex groups and try to keep them from bending weird if when the main skeleton moves. Anyhow I like the inverse kinematics for the back legs (I'll probably have to just redo them for the front cause they pull at the main body too much).
Anyhow I'll try to do this later this week when I have time~ if you have a texture for the model I'd appreciate it so I can see if it looks OK.no promises on any of this
Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]
#515Could you please send me the model? I'd like to try animating it.Mirocaine wrote:I took a look in blender and had to clean up a couple things to get automatic rigging working.
SpoilerApparently bone heat sync failure is a cause of the mesh being unsymmetrical on both sides (if only I had known this for SCP-682 back then for Divinity..)
I had to divide the leaves, branches etc into a separate model instance and then fix a few kinks in the monsters body itself to get a rig working, but I'll have to re-add the leaves and branches back to the main bones as vertex groups and try to keep them from bending weird if when the main skeleton moves. Anyhow I like the inverse kinematics for the back legs (I'll probably have to just redo them for the front cause they pull at the main body too much).
Anyhow I'll try to do this later this week when I have time~ if you have a texture for the model I'd appreciate it so I can see if it looks OK.no promises on any of this
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]
#516Can you please send me this model with animations done to me when it gets finished? I need it for the Mirror's Edge CB and since .b3d files are impossible to convert.
Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]
#517Once I animate it, it'll be ready to go.Abincyprus wrote:Can you please send me this model with animations done to me when it gets finished? I need it for the Mirror's Edge CB and since .b3d files are impossible to convert.
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]
#518Yaaay, he [It?] is good to
Speaking of that, I wonder how the containment chamber, MTF responses, Key, Doorway and et cetera is going?
Juan was nice enough to do that containment room, I never finished enough of the door though.
Spoiler
So I deserve to rig this, it's my fault for letting something like this take too long (and letting poor moonsaber have to do the model and texture by himself). However with the 420 map generation idea I had along with the heightmap files Regalis had and the trees and various debris, It should come out fine.Speaking of that, I wonder how the containment chamber, MTF responses, Key, Doorway and et cetera is going?
Juan was nice enough to do that containment room, I never finished enough of the door though.
Sure, if you're willing to do the anims with my half-decent rig it should come out fine (and save me some time). I'll PM you with the download link so you can get it done.Kenneth crooker wrote:Could you please send me the model? I'd like to try animating it.
Yeah, Kenneth can send you the blend or we can get a .fbx/etc file to you so that everything can get exported correctly (as far as I know, it's impossible to convert .b3d files back to compatible formats cause it eats the armature/skeleton rig with it).Abincyprus wrote:Can you please send me this model with animations done to me when it gets finished? I need it for the Mirror's Edge CB and since .b3d files are impossible to convert.
Last edited by Mirocaine on Tue Apr 22, 2014 4:29 am, edited 1 time in total.
Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]
#519Eye candy. Thats all I can say.Mirocaine wrote:Yaaay, he [It?] is good toSpoilerSo I deserve to animate this, it's my fault for letting something like this take too long. However with the 420 map generation idea I had along with the heightmap files Regalis had and the trees and various debris, It should come out fine.
Speaking of that, I wonder how the containment chamber, MTF responses, Key, Doorway and et cetera is going?
Juan was nice enough to do that containment room, I never finished enough of the door though.
Sure, if you're willing to do the anims with my half-decent rig it should come out fine (and save me some time). I'll PM you with the download link so you can get it done.Kenneth crooker wrote:Could you please send me the model? I'd like to try animating it.
Yeah, Kenneth can send you the blend or we can get a .fbx/etc file to you so that everything can get exported correctly (as far as I know, it's impossible to convert .b3d files back to compatible formats cause it eats the armature/skeleton rig with it).Abincyprus wrote:Can you please send me this model with animations done to me when it gets finished? I need it for the Mirror's Edge CB and since .b3d files are impossible to convert.
Check out my mod here! http://scpcbgame.com/forum/viewtopic.php?f=11&t=4136
Novice Sound Effect creator/Editor.
Novice Sound Effect creator/Editor.
Re: SCP-860-1 (The Forest) [ANIMATOR NEEDED FOR THE MONSTER]
#520I am not saying this because i am a bad person nor to offend anyone/any person, but i'd rather stick to Mirocaine's animation. As you can see on the screenshot he gave us it does look pretty promising and as well smoothly done, no faults or anything at all. Hell it might even achieve more walking animations?
"You could possibly add something I just shit out."
~ Agent Ulgrin 2014
Getting hit by vehicles ever since -69
~ Agent Ulgrin 2014
Getting hit by vehicles ever since -69