Re: Rail System

#14
An whole new site, never or older or the same layout!
Almost 2 games in 1!!! Im just glad someone revived
the thread and everyone loves the idea!
Ive underground maps which could be molded into SCP
B3d shape. I will do everything i can in my little power
to help. A new facility with a new set of SCP's!!!
The game could be twice as long, longer!

Re: Rail System

#15
This idea has real potential and I support it. I definitely want to see the a type of "level 2" or even a 3rd level in the game apart from the current progression of zones, and this can be achieved by making a tram system that transports you to a newer site with an entirely new atmosphere.
To contrast the older and more claustrophobic site that is currently in the game, the new site could have large open rooms with more physical damage to the place and even some unbuilt sections that represent dead-ends. Because the storm of escaped SCPs would have just hit this site, I'd expect more chaos to be erupting around the place just like the monster mash-up from Cabin In The Woods.
The best outcome of this would be to make the game considerably longer which is what really must happen.
ey b0ss, can I habe de pussi plz?

Re: Rail System

#17
OH MY GOSHD PLEASE YESH.

Sorry. This is an amazing concept. That opens up a host of new options. You could pick containment zones, get trapped and be chased by 682, or accidentally wander into a train full of reinforcing MTF soldiers. Or maybe even a new ending.


I support, please let this be implemented somehow.

Re: Rail System

#18
Yes! For once I have done something right in my life!!!
Make a good idea!
Sadly my station models are long gone however I can remake them.

Dear god, Being in a small underground carriage with back windows.
*hears a roar*
682 comes bounding up towards the train squeezing through the narrow tunnel!
Now that is genius!
Great Idea whathopercy!
Anyway the station models should be ready soon
Its the bare structure right now so don't have a go at me just yet :P
My main concern is keeping it lowpoly.
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