Code: Select all
If PlayerRoom\RoomTemplate\Name <> "pocketdimension" And PlayerRoom\RoomTemplate\Name <> "room860" Then
If e\EventState2 = 0 Then
If e\EventState3 <=0 Then
temp = False
For n.NPCs = Each NPCs
If n\NPCtype = NPCtypeMTF Then
If Abs(EntityX(n\Collider)-EntityX(e\room\obj,True))<4.0 Then
If Abs(EntityZ(n\Collider)-EntityZ(e\room\obj,True))<4.0 Then
temp = True
If e\EventState2 = 0 Then
n\Sound = LoadSound_Strict("SFX\Character\MTF\Tesla0.ogg")
PlayMTFSound(n\Sound,n)
;LoadEventSound(e,"SFX\Character\MTF\Tesla1.ogg")
;e\SoundCHN = PlaySound_Strict (e\Sound)
;PlayAnnouncement("SFX\Character\MTF\Tesla"+Rand(1,3)+".ogg")
n\Idle = 70*10
e\EventState2 = 70*100
EndIf
EndIf
EndIf
EndIf
Next
If temp = False Then e\EventState2=70*3.5
e\EventState3=e\EventState3+140
Else
e\EventState3=e\EventState3-FPSfactor
EndIf
Else
If e\EventState2 => 70*92 And e\EventState2-FPSfactor < 70*92
PlayAnnouncement("SFX\Character\MTF\Tesla"+Rand(1,3)+".ogg")
EndIf
e\EventState2 = Max(e\EventState2-FPSfactor,0)
EndIf
EndIf
I don't really see how loud how far and how loud the announcment is and who can hear it, if it only talks in the sector where the ntf are or not, like those Tesla1 until 3
But tbh I can't even see the formating in my notepad++
Someone help me answer the questions, how that code works.