Oh cool, thanks for making me feel use full XDzornor90 wrote:Indev v0.2.2a is out!
Normally, I wouldn't release a patch so quickly, but the lockroom doors being broken is kind of important to fix.
Release: 64-bit | 32-bit
ChangelogAlso started working on Zackonark's new room, got some UV in. Going forward, will be moving to a new release schedule - details to come. My next major task consists of working on dimensions and equippables, placing items around the map, and adding content. I hope to also be able to add some rooms as I think of them, to start adding some variety to the map. Maybe even some minor scps if they don't require a lot of coding.Code: Select all
Fixed lockroom buttons Slightly modified 173 to stick to the ground better, and compensated height slightly accordingly Fixed archive room / armory - extended floor collider, fixed missing wall, and added missing door Fixed lower grid in scp012 being too tall and trapping 173 downstairs inside the room
And as for the room its cool because it will be the first unique one . Your also amazing at this dev thing. This speed is astonishing well done