The wait was definitely worth it. This is one of the best updates for SCP:CB.
I just played through both Gates, and despite there beeing still some issues, I had a ton of fun.
At this point, I feel like an MAV is just part of the game experience anyway. That beeing said, I think I had a lot less problems with this version.
So, on that note, I like how the new graphis options are implemented. The game looks nice with the new lighting, but if you want more frames, just lower the settings in game. It's nice and conviniend now.
AveryLP wrote:What is your favorite thing about v1.3?
Like Irontaco said:
Irontaco wrote:The fact you have to do things in each zone to get out of them is AMAZING. Not to mention, the fact 049 actually has a role now and isn't just a one-time wasted npc is pretty great.
I like how it's balanced now. Some SCP's are there just for beeing interesting and scary, but others serve a purpose for the gameplay now.
So that's probably my favourite thing, just behind all the new options they have added. But of course, I pretty much like the entire update too.
SCP-1499 got really usefull in my playthrough. It feels good.
Irontaco wrote:i still haven't figured out how to get out of the heavy containment zone yet, it's fun to actually have to figure out things like this again.
Yeah, it's great to have something new to figure out. I think they give you just enough hints at the beginnning. Have you done it yet?
Good job and thanks for making and still improving the game. Like every update, it makes the game feel fresh again and brought something new to the table. I like all the little details, too.
In short:
Irontaco wrote:I love it.