This is cool.PXLSHN wrote:Spoiler
Especially the mystery key gets me thinking.
I don't see anything new in the guard picture though.
It's also great to see 049 getting some badly needed additional appearances.
This is cool.PXLSHN wrote:Spoiler
AveryLP wrote:This is cool.PXLSHN wrote:Spoiler
Especially the mystery key gets me thinking.
I don't see anything new in the guard picture though.
So exactly what the Unity port did.Vane Brain wrote:AveryLP wrote:This is cool.PXLSHN wrote:Spoiler
Especially the mystery key gets me thinking.
I don't see anything new in the guard picture though.Spoiler
Well, but Blitz3D is different. You have to do other things to do head-rotating to achieve this (I needed like months to find out how to do it in Blitz3D and to make it working properly), but yes, technically by the look of it it's like in the Unity port.SyphenTV wrote:So exactly what the Unity port did.Vane Brain wrote:AveryLP wrote: This is cool.
Especially the mystery key gets me thinking.
I don't see anything new in the guard picture though.Spoiler
Scrub.PXLSHN wrote:I needed like months to find out how to do it in Blitz3D and to make it working properly
Well, it was more harder than you think. You also need to twitch the axis from the bones around (for example: The pitch axis for the guard's head = Yaw value, the yaw axis = Pitch value and the pitch (in this case yaw) needs to be added with 20 degrees (and this is variable for many different entitys)).InnocentSam wrote:Scrub.PXLSHN wrote:I needed like months to find out how to do it in Blitz3D and to make it working properly
T'was a joke, mate. I'm well aware of how Blitz3D can make the simplest gameplay elements a pain to implementPXLSHN wrote:Well, it was more harder than you think.
I can feel the frame drop all the way from here...Vane Brain wrote:Spoiler
Well, for me it doesn't lag at all (only at the time where you begin to see monitors (for maximum of 1 second) but after that, the game runs fine).Hubbawubba64 wrote:I can feel the frame drop all the way from here...Vane Brain wrote:Spoiler
Well, we'll see when the version comes out soonPXLSHN wrote:Well, for me it doesn't lag at all (only at the time where you begin to see monitors (for maximum of 1 second) but after that, the game runs fine).Hubbawubba64 wrote:I can feel the frame drop all the way from here...Vane Brain wrote:Spoiler
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