Irontaco wrote:Yeah, i guess converting it to C++ could be a huge advantage, but, how would you code it Regalis? Knowing that you don't know C++?
I would have to learn it.
I know it's orders of magnitude harder than Blitz3D, but my previous should knowledge of C# would probably help getting started. Having the converted C++ code as a point of reference should also make it a bit easier.
Just so you know, that's illegal. You're sharing a paid library, so don't be surprised if it gets removed from mediafire.
mrpeanut188 wrote:I have it because I just wanted to convert Containment Breach to BlitzMax for Linux and Mac... and had to convert this into .BMX. But I'm still stuck on the loop where it lists all the graphics modes..... BlitzMax only has 3d, and it's a pain with all the converting.
BlitzMax doesn't have any built-in system for 3D graphics, so you'll have to use some extension to do the conversion. As far as I know, all of the 3D libraries for BlitzMax are Windows-only (like Blitz3D SDK which I used when SCPCB was still written in BlitzMax).
EDIT: fixed the quote