I love you people
Very, very much looking forward to this.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#42Nice
Very nice
Very nice
DON'T SHOOT! LET THEM BURN!
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#43Make a map system, and I'll go along. But until then, I'm placing bets against.
Good luck though.
Good luck though.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#44Isn't better to import CB when it's completely finsihed?
DON'T SHOOT! LET THEM BURN!
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#45Yes and no. Yes because Regalis may improve the game in a way that may slow the Unity development. No because if they finish porting before Regalis gets to v1.0, then Regalis can shuffle over to Unity and work his magicgarbo wrote:Isn't better to import CB when it's completely finsihed?
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#46What says Regalis would use Unity? I understand that BlitzBasic is based of the C language syntax, but what makes you sure he will switch over to Unity and it's C#?InnocentSam wrote:Yes and no. Yes because Regalis may improve the game in a way that may slow the Unity development. No because if they finish porting before Regalis gets to v1.0, then Regalis can shuffle over to Unity and work his magicgarbo wrote:Isn't better to import CB when it's completely finsihed?
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#47Because he said that he'd like to switch to a new engine but doesn't want the effort involved. If someone's already ported it, he said he'd switch.mrpeanut188 wrote:What says Regalis would use Unity? I understand that BlitzBasic is based of the C language syntax, but what makes you sure he will switch over to Unity and it's C#?InnocentSam wrote:Yes and no. Yes because Regalis may improve the game in a way that may slow the Unity development. No because if they finish porting before Regalis gets to v1.0, then Regalis can shuffle over to Unity and work his magicgarbo wrote:Isn't better to import CB when it's completely finsihed?
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#48Oh You!InnocentSam wrote:I love you people
Very, very much looking forward to this.
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#49Dynamic lighting and shadows? In an SCP game? Tell me it's not too good to be true!Mirocaine wrote:Random new screenshot:
Spoiler
"I'm not a psychopath. I'm a high-functioning sociopath."spartan322 wrote:it is not every day that an SCP comes out of the closet.
My SCP playthrough
Trex plays Amnesia: AMFP
Re: Importing CB into Unity!. (PROJECT - ACTIVE) (NEW VIDEO)
#50Yes, I cannot wait for the C++ port to be completed then.InnocentSam wrote:Because he said that he'd like to switch to a new engine but doesn't want the effort involved. If someone's already ported it, he said he'd switch.mrpeanut188 wrote: I understand that BlitzBasic is based of the C language syntax, but what makes you sure he will switch over to Unity and it's C#?