Discussion on SCP-008 was discussed here:Juicy wrote:Don't forget the missing button inside 008's containment room
Spoiler
Discussion on SCP-008 was discussed here:Juicy wrote:Don't forget the missing button inside 008's containment room
Nice, so I'm guessing once they contain it, 173 won't spawn again for the rest of the game? Also, speaking of containing SCPs, they hardly ever contain 106 properly, once they enter his chamber, they usually only stand around on the bridge. Once they enter the chamber, they should be forced to walk into the control area. As for 096, I feel his containment would be really simple, and practically a copy and pasted version of 173's containment. The way they would contain him would probably be for them to place a bag over his head, and walk him down to his containment area (you'd have to model a room for him I guess; perhaps with a gaping hole torn into the containment door and blood everywhere). Also, you might want to send Night some ideas for the animations of the MTF once he comes around to doing the animating, I'm sure it'd look better if it looked like they were actually containing 173 as opposed to standing there while a box appears.Regalis wrote:We'll, pretty much everything I've planned for v0.7.2 is ready, except the MTF improvements. Now they only react to SCP-173: they put it in a sort of metallic cage/platform contraption, take it back to the containment cell and lock it back in. There's still quite a lot of work to do before they'll react to the other SCPs, not to mention making the SCPs react to them.
We did talk about that just recently in a necro'd topic (Found here, but was locked: http://scpcbgame.com/forum/viewtopic.ph ... 9&start=20). The idea was should the player encounter an MTF while being chased by SCP-096, they would get a "free pass". MTF will recontain SCP-096, giving the player time to escape since the MTF will be more focused on the SCP. However, we came to the problem of how. He' be running pretty fast, and somehow they;d have to stop SCP-096 immediately before he can move any farther and , as you stated, "place a bag over his head" to calm him, thus going through the process of recontainment.Omniary wrote:Nice, so I'm guessing once they contain it, 173 won't spawn again for the rest of the game? Also, speaking of containing SCPs, they hardly ever contain 106 properly, once they enter his chamber, they usually only stand around on the bridge. Once they enter the chamber, they should be forced to walk into the control area. As for 096, I feel his containment would be really simple, and practically a copy and pasted version of 173's containment. The way they would contain him would probably be for them to place a bag over his head, and walk him down to his containment area (you'd have to model a room for him I guess; perhaps with a gaping hole torn into the containment door and blood everywhere). Also, you might want to send Night some ideas for the animations of the MTF once he comes around to doing the animating, I'm sure it'd look better if it looked like they were actually containing 173 as opposed to standing there while a box appears.Regalis wrote:We'll, pretty much everything I've planned for v0.7.2 is ready, except the MTF improvements. Now they only react to SCP-173: they put it in a sort of metallic cage/platform contraption, take it back to the containment cell and lock it back in. There's still quite a lot of work to do before they'll react to the other SCPs, not to mention making the SCPs react to them.
I doubt the MTF would be able to stop or contain 096 once its enraged, the article states once you've seen his face, absolutely NOTHING can stop it, the MTF probably wouldn't be able to even slow it down much.Ltn Vasquez wrote:We did talk about that just recently in a necro'd topic (Found here, but was locked: http://scpcbgame.com/forum/viewtopic.ph ... 9&start=20). The idea was should the player encounter an MTF while being chased by SCP-096, they would get a "free pass". MTF will recontain SCP-096, giving the player time to escape since the MTF will be more focused on the SCP. However, we came to the problem of how. He' be running pretty fast, and somehow they;d have to stop SCP-096 immediately before he can move any farther and , as you stated, "place a bag over his head" to calm him, thus going through the process of recontainment.
Speaking of reconainment, should that animation be made, the older containment chamber for SCP-096 has to be brought back so that MTF can transport him there rather than the same room he was spawned in. Of course, you guys didn't delete the old chamber, did you?
because they were recieving dead threads.Ltn Vasquez wrote:We did talk about that just recently in a necro'd topic (Found here, but was locked: http://scpcbgame.com/forum/viewtopic.ph ... 9&start=20). The idea was should the player encounter an MTF while being chased by SCP-096, they would get a "free pass". MTF will recontain SCP-096, giving the player time to escape since the MTF will be more focused on the SCP. However, we came to the problem of how. He' be running pretty fast, and somehow they;d have to stop SCP-096 immediately before he can move any farther and , as you stated, "place a bag over his head" to calm him, thus going through the process of recontainment.Omniary wrote:Nice, so I'm guessing once they contain it, 173 won't spawn again for the rest of the game? Also, speaking of containing SCPs, they hardly ever contain 106 properly, once they enter his chamber, they usually only stand around on the bridge. Once they enter the chamber, they should be forced to walk into the control area. As for 096, I feel his containment would be really simple, and practically a copy and pasted version of 173's containment. The way they would contain him would probably be for them to place a bag over his head, and walk him down to his containment area (you'd have to model a room for him I guess; perhaps with a gaping hole torn into the containment door and blood everywhere). Also, you might want to send Night some ideas for the animations of the MTF once he comes around to doing the animating, I'm sure it'd look better if it looked like they were actually containing 173 as opposed to standing there while a box appears.Regalis wrote:We'll, pretty much everything I've planned for v0.7.2 is ready, except the MTF improvements. Now they only react to SCP-173: they put it in a sort of metallic cage/platform contraption, take it back to the containment cell and lock it back in. There's still quite a lot of work to do before they'll react to the other SCPs, not to mention making the SCPs react to them.
Speaking of reconainment, should that animation be made, the older containment chamber for SCP-096 has to be brought back so that MTF can transport him there rather than the same room he was spawned in. Of course, you guys didn't delete the old chamber, did you?
Who knows, maybe the magical appearing box is a safe SCP used for recontainment. Seems legit.Omniary wrote:Nice, so I'm guessing once they contain it, 173 won't spawn again for the rest of the game? Also, speaking of containing SCPs, they hardly ever contain 106 properly, once they enter his chamber, they usually only stand around on the bridge. Once they enter the chamber, they should be forced to walk into the control area. As for 096, I feel his containment would be really simple, and practically a copy and pasted version of 173's containment. The way they would contain him would probably be for them to place a bag over his head, and walk him down to his containment area (you'd have to model a room for him I guess; perhaps with a gaping hole torn into the containment door and blood everywhere). Also, you might want to send Night some ideas for the animations of the MTF once he comes around to doing the animating, I'm sure it'd look better if it looked like they were actually containing 173 as opposed to standing there while a box appears.Regalis wrote:We'll, pretty much everything I've planned for v0.7.2 is ready, except the MTF improvements. Now they only react to SCP-173: they put it in a sort of metallic cage/platform contraption, take it back to the containment cell and lock it back in. There's still quite a lot of work to do before they'll react to the other SCPs, not to mention making the SCPs react to them.
"I'm not a psychopath. I'm a high-functioning sociopath."spartan322 wrote:it is not every day that an SCP comes out of the closet.
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