sumogypsyfish wrote:It's finally working. Turns out hug was right, Firefox hates SCP for some reason. Thanks for the help, guys.
I guess that depends though; I didn't have a problem with Firefox on my part
LORD DEATH wrote:What about the MTF models? They disappear when you look to high. And about the storage area, you really should put something of use down there for the player because as of right now there's really no point of going down there.
There is also the issue of the intercoms, I can't hear the guard over the intercoms. I haven't had the time to do a complete play through of the game so I will update you on as much as I can.
Definitely agreed; a keycard and/or a gas mask could be nice (probably an alternative to the closet room?) And by the way why has the closet room gone far back now?? I can't encounter it at all after the new room :(
SCP2014 wrote:I know this isn't a bug topic, but I felt like it's worth pointing out, that you can run past the guard that is backing up from 173, and into the doorway before he gets there and closes the door, then they both disappear, it looks really choppy.
Yes, that's really weird. At least it's easier to get them to lead you to 173 though; you just gotta go at the end of the hallway then approach the guard slowly and be between them. It's a bit harder to pull that off in the older versions. Still though they still don't care if I run away. Perhaps they should shoot me upon immediately doing that? I dunno.
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.