Ltn Vasquez wrote:MonocleBios wrote:There is absolutely nothing stopping anyone making a port right now
We don't have the knowledge. That is what is stopping us. so we make a request. Mind you, I'm not begging or such. Leave that to anybody else, I just agree on the idea of a new engine.
I don't have the knowledge either. Blitz3D is pretty much the only engine/language I know well enough to make a game with it (knowing the basics of C++/C#/java isn't really enough to code something like SCPCB).
MonocleBios wrote:Regalis shouldn't have any incentive to port the game because it will murder any current development schedule he has. The only way I ever see a port being made is if someone else makes it (answer42 and risingstar64), even then, it takes months to get anything remotely close to the original. Personally, I'm indifferent to what engine Reg uses, I'm still able to work in the current one without too many repercussions. Sure I may have some issues with the language in question, but as Sam said, any decent programmer can still work with it and maintain good results. I can't say anything for the modellers, for all I know the engine may be nightmarish for them. But of course, everyone here seems to think that they are entitled to a 'superior engine' without really thinking about how fucking time consuming the transition period is. Don't get me wrong, it's perfectly okay to think about how the game would run on a more sophisticated engine, but asking the guy who has done so much work to just port it because 'it looks better' is downright ignorant. You want a better engine? Then write the goddamn game on a better engine, rather than bitching at Reg to do it for your lazy ass.
This.
Many of you don't seem to realize how much work it would take to change the engine. I don't know if a year would be enough for me to do the port, even if I used something as easy to learn as Unity, and didn't have things like school and work to worry about. There's also the thing that I've been making SCPCB just for fun, I'm not making any money with it. Going through something as tedious as rewriting the entire game isn't really my idea of fun.
I do understand that I have to move away from Blitz3D at some point, but that's going to be with some other project than SCPCB. I've already spent so much time on it that I'm not starting everything from pretty much scratch again.
...But as MonocleBios said, the game is open source and the license allows anyone to modify and redistribute it. You don't even need my permission to port it to another engine. I'd be glad to see a well-made port, and hopefully Answer42's C++ conversion will become one eventually.