I noticed this before running through a lockroom yesterday. When I pressed the button to activate the doors, I got a message saying "You need a keycard to open this door."
It wasn't until I moved forward towards the wall that I could open the lockroom doors and proceed normally...
Re: [0.8.1] I need a keycard to open a lamp?
#1The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.