Re: INTRO/POST INTRO DISCUSSION
Posted: Thu May 23, 2013 10:14 pm
Someone mentioned in an earlier post that 990 being in the intro scene wouldn't set up a mood.
I'm sorry, but that's stupid.
I think 990, if done correctly, can set up a perfect atmosphere of something foreboding that is about to happen. Something chaotic and dreadful is about to happen and a mysterious old man is giving you vague eerie hints at it. How is that not atmospheric? How is that not setting the mood? Again, if done right, 990 could help add a layer of something "being off" to new players and I love that idea. Just because something cliche doesn't mean it's a horrible idea, it doesn't mean it can't work.
I'm sorry, but that's stupid.
I think 990, if done correctly, can set up a perfect atmosphere of something foreboding that is about to happen. Something chaotic and dreadful is about to happen and a mysterious old man is giving you vague eerie hints at it. How is that not atmospheric? How is that not setting the mood? Again, if done right, 990 could help add a layer of something "being off" to new players and I love that idea. Just because something cliche doesn't mean it's a horrible idea, it doesn't mean it can't work.