Natsu wrote:I do think that adding more spawn-points and it being able to open doors are good ideas. I believe the later was a thing in previous versions of the game, but I may be wrong.
When near SCP-049 he just stays completely still, waiting for the player to make a noise. Isn't he supposed to be trying to "cure" people? If so, he's doing a terrible job because standing still ain't taking you to the ill. What I do think that SCP-049 needs is a path of its own. Change location, hunt the player down.
Agreed, although not always actively. Basically, there would be a point where you close a door on him and you expect him to still chase you but he doesn't, but then eventually at a later point where you have to do a critical task (say, turn off the warheads) he'd then be close by you once again.
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.