Re: MTF DISCUSSION
Posted: Sat Apr 27, 2013 2:29 am
500th post (MTF rank)
I'll make it count.........
I'll make it count.........
First i thought it will be SCP-012 that you can grab if you use SCP-714 and throw it to the MTF.Juicy wrote:What do you whink?SCP Suggestions General
by 106phobia
People have been talking about ways to safely distract the MTF for a while. The most common idea is to implement rare flash grenades into the game, which I can totally go for.
But SCP-539 (The Perfect Distraction) would be such a useful and cool item to use against the MTF. The player would simply toss the coin and run by everyone as they're sufficiently distracted by a random event caused by the SCP. Of course, the ensuing chaos caused by it would have to be within the game's limits. I doubt a bull shark or a mob of komodo dragons would be easily implemented into the game. So perhaps every time you throw the coin, a simple distraction like a fire alarm or loud noise could occur, catching the MTF's attention.
Flashbangs and SCP-539 have their own topic right here: http://scpcbgame.com/forum/viewtopic.php?f=5&t=2603Zarpox wrote:First i thought it will be SCP-012 that you can grab if you use SCP-714 and throw it to the MTF.Juicy wrote:What do you whink?SCP Suggestions General
by 106phobia
People have been talking about ways to safely distract the MTF for a while. The most common idea is to implement rare flash grenades into the game, which I can totally go for.
But SCP-539 (The Perfect Distraction) would be such a useful and cool item to use against the MTF. The player would simply toss the coin and run by everyone as they're sufficiently distracted by a random event caused by the SCP. Of course, the ensuing chaos caused by it would have to be within the game's limits. I doubt a bull shark or a mob of komodo dragons would be easily implemented into the game. So perhaps every time you throw the coin, a simple distraction like a fire alarm or loud noise could occur, catching the MTF's attention.
But SCP-539 sounds even better.
I don't think that would even be possible to implement in the game, considering how much work the engine needs.Spiffycat wrote:I notice how fast the player sprints ingame. So here is my idea. If you sprint head on with a MTF group or a single unit you can make them stumble and drop their gun or make them fall over all together. There isn't a way to really delay the MTF besides closing the door on them. The down side is that they have quick reflexes and you have to hide and do it to get away if one of them is near your hiding spot. If they cannot mow you down with the P90 they have currently then they will take out a side arm...
interestingNabernizer wrote:what if you wore the hazmat suit and the mtfs couldn't tell that you were a d-class.