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Source Compiling and Item/Room Modding Guides

Posted: Thu Jan 03, 2013 7:33 pm
by InnocentSam
https://dl.dropboxusercontent.com/u/178 ... cument.rtf - Compiling source code


https://dl.dropboxusercontent.com/u/17887537/rooms.rtf - Adding new rooms

Just thought these guides would be helpful :) they're illustrated too.

Re: Source Code Compiling + New item Guides

Posted: Thu Jan 03, 2013 8:04 pm
by MonocleBios
In the createitemtemplate function, the 5th parameter is indeed used to display images for documents.
The 6th parameter is the x, y, and z scale of the 3D object

Re: Source Code Compiling + New item Guides

Posted: Thu Jan 03, 2013 8:41 pm
by InnocentSam
MonocleBios wrote:The 6th parameter is the x, y, and z scale of the 3D object
So I scaled my model in the modelling program pointlessly? Instead, I could've used that parameter?
Well that sucks.

Cheers for the info though.

Re: Source Code Compiling + New item Guides

Posted: Thu Jan 03, 2013 11:40 pm
by mrpeanut188
could you add where to download Blitz3D 1.106? I cant find either a hacked or official trial. (I really don't mind having a trial tho.)

Re: Source Code Compiling + New item Guides

Posted: Fri Jan 04, 2013 1:42 am
by NickL4D2
i get a error "Function Bumppower Not found"

Re: Source Code Compiling + New item Guides

Posted: Fri Jan 04, 2013 1:45 am
by MonocleBios
NickL4D2 wrote:i get a error "Function Bumppower Not found"
It looks like InnocentSam forgot to mention how you set up the FastExt library.
Make sure you put the decl and dll files from FastExt in Blitz3D's 'userlibs' directory

Re: Source Code Compiling + New item Guides

Posted: Fri Jan 04, 2013 2:25 am
by mrpeanut188
MonocleBios wrote:
NickL4D2 wrote:i get a error "Function Bumppower Not found"
It looks like InnocentSam forgot to mention how you set up the FastExt library.
Make sure you put the decl and dll files from FastExt in Blitz3D's 'userlibs' directory
Yeah, I got earlier. By 'userlibs' directory, you have to place it it C:\Program Files\BlitzMaxIDE\userlibs.
It might not be exact, and if you have 64-bit it would be Program Files (x86).
Also, Monocle right under the SCP logo, click by user control panel and look at my pms. Plz.

[Edit]
Actually, I'll just post it here. Where did you get Blitz3D 1.106?

Re: Source Code Compiling + New item Guides

Posted: Fri Jan 04, 2013 10:27 am
by InnocentSam
mrpeanut188 wrote: Actually, I'll just post it here. Where did you get Blitz3D 1.106?
It's warez, so I can't really say. I'll say this though, I ended up on a russian website to find the 1.106 patch; it's really obscure.
However, you could try using BlitzPlus; it's free at the moment from the Blitz website.

And cheers for the heads up, Monocle, I'll fix the guide.

Re: Source Code Compiling + New item Guides

Posted: Fri Jan 04, 2013 3:50 pm
by NickL4D2

Re: Source Code Compiling + New item Guides

Posted: Fri Jan 04, 2013 4:43 pm
by InnocentSam
Yeah that's the one I used but don't say I didn't warn you about the warez...