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SCP - Isolation v1.3.6 (Beta) [New Video Added!]

Posted: Thu Nov 10, 2016 2:20 am
by GrisllyBearRAWR
Spoiler
Trailer:
[youtube]XuPQcbK_2YU[/youtube]

Progress Video:
[youtube]Gg0aRYAFr2M[/youtube]

Menu Update Video:
[youtube]ebPiuAOBGd8[/youtube]

Electricity Update Video:
[youtube]o0PMADUoCUs[/youtube]

Rigged Alien Update Video:
[youtube]P4mEUlBdfJs[/youtube]

GFX/SFX Update Video:
[youtube]8ZxGWEAA1_4[/youtube]
Done:
Alien (1979) Siren
Menu (Pause Screen, Main Menu, Launcher)
Night Vision Goggles (Predator Masks)

WIP:
Xenomorph (As SCP-173)
Alien Queen (As SCP-049)
Facehugger (As SCP-049-2)
Alien Runner (As SCP-096)
MOTHER (As SCP-079)
Motion Tracker (As S-NAV 300)
Alien Isolation Tools (As Keycards)
Astronaut Suits (As Hazmat)
Other GFX and SFX

To Do:
A LOT!! (Too lazy to write down EVERYTHING this mod is going to contain at the end of development) Though, I can guarantee that this will be a full-conversion type mod.

Download Link:
Sorry, not availible currently :(

The mod currently needs some help on: Texture, Animations, Coding (Events, AI)

Shoutout to HorrorFull for giving me ideas, go check him out! Link: https://www.youtube.com/user/2legendsofminecraft

Any help would be VERY appreciated! :D
It might seem like I quit sometimes but I will never cancel the project.
My Email: [email protected]

Re: SCP - Isolation 1.3.3 (Beta)

Posted: Fri Nov 11, 2016 4:27 pm
by XerSharkZel
Interesting Idea for a Mod, But you should see which xenomorph fits which SCP best!
And Idea is that Marines should be the Guards or MTFS and Scientist as AvP Scientist.

SCP 096 - Xenomorph Runner ( one of the fastest )

Re: SCP - Isolation 1.3.3 (Beta)

Posted: Sat Nov 12, 2016 2:05 am
by GrisllyBearRAWR
XerSharkZel wrote:Interesting Idea for a Mod, But you should see which xenomorph fits which SCP best!
And Idea is that Marines should be the Guards or MTFS and Scientist as AvP Scientist.

SCP 096 - Xenomorph Runner ( one of the fastest )
I've decided to make the Androids the MTF and NTF because they can malfunction, but the marines would take in survivors instead.

Re: SCP - Isolation 1.3.3 (Beta)

Posted: Sat Nov 12, 2016 11:26 am
by Marios
GrisllyBearRAWR wrote:I've decided to make the Androids the MTF and NTF because they can malfunction, but the marines would take in survivors instead.
You'll need to make the androids attack with their arms since they never wield guns in the actual Alien: Isolation.

Re: SCP - Isolation 1.3.3 (Beta)

Posted: Sat Nov 12, 2016 7:27 pm
by GrisllyBearRAWR
Marios wrote:
GrisllyBearRAWR wrote:I've decided to make the Androids the MTF and NTF because they can malfunction, but the marines would take in survivors instead.
You'll need to make the androids attack with their arms since they never wield guns in the actual Alien: Isolation.
In AVP 2010, they use weapons, so I guess I can go with that :/

P.S. I uploaded a new video in the spoiler section :D

Re: SCP - Isolation v1.3.6 (Beta) [New Video Added!]

Posted: Tue Jan 03, 2017 3:27 pm
by Josesk Volpe
Will you change The Sculpture AI to the Xenomorph AI and the intro? :3

Re: SCP - Isolation v1.3.6 (Beta) [New Video Added!]

Posted: Tue Jan 03, 2017 3:33 pm
by Josesk Volpe
Hey bro, i think you should alao make some changes on the map, for it looks like an space ship (so, gate a and b the space, imagine :3)

I would like to help in coding, but unfortunately, currently i dont know Blitz language :P

Re: SCP - Isolation v1.3.6 (Beta) [New Video Added!]

Posted: Fri Jan 20, 2017 9:37 pm
by GrisllyBearRAWR
Josesk Volpe wrote:Hey bro, i think you should alao make some changes on the map, for it looks like an space ship (so, gate a and b the space, imagine :3)

I would like to help in coding, but unfortunately, currently i dont know Blitz language :P
Sorry for the late reply, but I have many textures changed except for the big ones (white wall, ground) because I don't what I should change them to :P and as for the AI, that's where I could use your help :D