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Re: Mod compliation thread.

Posted: Fri Dec 28, 2012 7:27 am
by Steelpoint
*UPDATED* New mod added as well as old ones revised.

Re: Mod compliation thread.

Posted: Thu Jan 03, 2013 1:44 pm
by Thisisme
I would make a mod of some description, but blitz3d, even with fastext, does not like the BumpPower script thingy command

Re: Mod compliation thread.

Posted: Fri Jan 04, 2013 1:54 pm
by InnocentSam
Hey Steelpoint, reckon you could add my mods to the thread? Cheers.

Re: Mod compliation thread.

Posted: Sat Jan 05, 2013 11:44 am
by Steelpoint
UPDATE

Two more mods added to the list.

Re: Mod compliation thread.

Posted: Wed Jan 09, 2013 5:56 pm
by Irontaco
Steelpoint, you seem to have made a typo on the thread title, it's ''compilation''.

Re: Mod compliation thread.

Posted: Thu Jan 10, 2013 1:08 am
by mrpeanut188
Thisisme wrote:I would make a mod of some description, but blitz3d, even with fastext, does not like the BumpPower script thingy command
Read my thread, I had trouble until I found a non-Containment Breach guide. I made my own guide with the info, since others lack it.

Anyways, you have to place the FastExt.decl inside your Blitz3D userlibs directory. As said, check my guide for details.

Re: Mod compliation thread.

Posted: Thu Jan 10, 2013 5:41 pm
by InnocentSam
mrpeanut188 wrote:I made my own guide with the info, since others lack it.
"Instead of pointing this out on other people's guide and helping their guides be good, I'm gonna make ANOTHER guide and not tell other guide makers what they did wrong, yaaaay!"

EDIT: And hey, my guide does have the information for BumpPower fix. http://xenolith.ws/post/40 So don't get cocky and say none of the other guides have the info.
Q: I get the error "function BumpPower not found!"
A: Blitz3D is not reading the FastExt.decl inside the userlibs directory.
That's barely info. It doesn't even say how to fix it.

Re: Mod compliation thread.

Posted: Sat Jan 12, 2013 11:27 pm
by mrpeanut188
InnocentSam wrote:
mrpeanut188 wrote:I made my own guide with the info, since others lack it.
"Instead of pointing this out on other people's guide and helping their guides be good, I'm gonna make ANOTHER guide and not tell other guide makers what they did wrong, yaaaay!"
Just because I checked every thread, and had to have a huge PM topic with MonocleBios isn't a reason I should share my experience? It's a free world bro.
InnocentSam wrote: EDIT: And hey, my guide does have the information for BumpPower fix. http://xenolith.ws/post/40
Image
InnocentSam wrote:So don't get cocky and say none of the other guides have the info.
Dude, people make mistakes. Also, look above, I checked every guide I found.
InnocentSam wrote:
Q: I get the error "function BumpPower not found!"
A: Blitz3D is not reading the FastExt.decl inside the userlibs directory.
That's barely info. It doesn't even say how to fix it.
Okay. I'll refine it. Editing the post now.

Re: Mod compliation thread.

Posted: Sun Jan 13, 2013 10:13 am
by InnocentSam
mrpeanut188 wrote:
InnocentSam wrote: EDIT: And hey, my guide does have the information for BumpPower fix. http://xenolith.ws/post/40
Image
http://xeno-mods.com/post/40/scp-contai ... ource-code
Webmaster updated the website without letting me know :roll:

Re: Mod compliation thread.

Posted: Tue Jan 15, 2013 11:45 pm
by mrpeanut188
InnocentSam wrote: http://xeno-mods.com/post/40/scp-contai ... ource-code
Webmaster updated the website without letting me know :roll:
Good to hear, and I never knew Regalis used 3D World Studio...